It seems to prioritize mobs that don't already have the DoTs. Even on stuff such as Bloflox HM where the goblins are packed tight during a SR you can see the others without DoTs get hit.Ahh, I see what you're saying now. Do you ever notice it spreading dots to a mob that already has dots ticking? This is more of a general concern I have (not directed at your strategy specifically) whether there is any sort of detection when using Bane, like does it know not to re-apply dots to mobs that already have the dots ticking?
Thanks for the answers. It DO help me a lot.
Other question comes by
Should I use Ifrit to clear the way in dungeon? or strict to Garuda? Ifrit cause a good malee damage of 120 and can easily put on sic and he would do the job. Garuda, on the other hand deal range damage of 100 but has Contagion, so micro-management of her skill is a must. Garuda is the best for boss as always, but why not we use Ifrit on the mob. Or may be he is useless in higher dungeon where foe tend to have so much HP that worth contagion more than a good malee damage?
Another thing is Our "Tri-disaster" is it that suck? or If I put it to the use with Shadow flare or before bane them, will it work well that way?
It's harder to master a Summoner than to max-level it.
Last edited by Puwarh; 05-13-2014 at 02:27 PM.
Ifrit has it's uses. I use him mostly in CT though and if I need slightly higher damage.
Other than that, I use Garuda for all my runs.
I macro/link Aerial Slash and Bane and Contagion is a hotkey.
Tri-disaster is an absolute disaster to be honest. Casting time is terrible, damage is negligible and it binds which is removed when they are damaged in other words...immediately.
It seems like Tri-Disaster would be good for binding enemies close together for a bane or to keep them under shadow flare, but it just doesn't work out that way. Cast time is too long and bind is too easily broken. I use it occasionally, once I've bane'd, SF'd, Miasma II, etc and have nothing else to do (usually mobs are almost dead by that point, so I don't see the harm in throwing out a few Tri-Disasters). If I was smart I would just use blizzard 2 as it has faster cast time, costs less mana, and does more damage - however ideally I think you'd want to mix it up, like on Brayflox there are a lot of AoE to avoid if you are close range, something like turn 4 the spiders don't have any AoE so close range is safe. Pick and choose, I suppose.
A little off topic but it would be nice if Tri Disaster did something else more useful.
I'm guessing the Tri part is
AOE, Bind, Damage.
The Disaster is the Terrible damage it does and long cast time.
maybe if it was a CD skill....
Tri-disaster should be swapped with Contagion and vice versathis way it'll help balance egis just that bit more without completing dropping the skill
It wouldn't change anything. It would be just as useless as it was when it belonged to SMN. Tri-disaster doesn't really serve a purpose outside of derping around with it. For a 266 MP cost I would like it to do something more than tid-bit damage and a bind that Blizzard II covers just as well.
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