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  1. #1
    Player
    NefarioCall's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    1,093
    Character
    Nefario Call
    World
    Cactuar
    Main Class
    Alchemist Lv 80

    [Suggestion] Rank 10 Content

    With all the demand for high level content, i feel that the importance of low level content is often forgotten. It certainly was in Final Fantasy XI.

    I feel that a successful MMO, and most particularly one with an expanding level cap, will have a plethora of content for all levels. In terms of player retention, it is important that non grinding options are flooded into the Rank 10 range. Else many players are likely to become bored with the game while grinding to the first major swath of content at rank 20 and beyond.

    The Rank 1-20 areas outside each starter city comprise 2 complete areas of map. Each are large enough to house 2 or 3 beastman tribes. These camps can look unique and require a unique set of tactics to raid while using the same set of graphics content.

    There should also be an instanced 4 or 8 player party dungeon with boss(s) for each Rank 10 and Rank 15 players for each starter city. That is 3 Rank 10 dungeons and 3 Rank 15 Dungeons.

    That's just a bare minimum.

    I feel this is critical to include in the game before any PS3 release is considered.

    Also know that many critics that will review the PS3 launch, will not play to rank 20 or 30.
    It is slightly pessimistic, but true. You want players AND critics to have a strong first impression.

    The bottom line:
    Don't forget Rank 10 content, and furthermore, even have a beastman tribe for Rank 1-5 players. Give them somewhere exciting to go from the moment they step outside the city gates.

    Retention is the life and death of any business.
    (0)
    Last edited by NefarioCall; 07-17-2011 at 04:02 AM.