Quote Originally Posted by Karilyn View Post
*snip*
This is a really good summery. I've been playing Dragoon since release, and am currently progressing coil turn 8 (high-end game) and I have so much fun playing my class, but it is work as well. Karilyn hit a lot of excellent points, especially about the strive for improvement. As a Tank or Healer, as long as your doing your job correctly, there is very little room for improvement. You won't tank better because your standing five more feet to the left, and you won't heal any better simply by buffing "better", but as a DPS there are hundreds of little details that you could do to improve your role in the group. For example, say your tank also has a tendency to pull a mob a certain direction. You as a DPS can learn to anticipate his movements so you can maintain your uptime and not lose any DPS. Another example is learning boss rotations and knowing the duration of your own cooldowns and abilities in relation in order to maximize uptime. For example, as DRG, my Blood for Blood usually comes up about 20 seconds before Heart Phase on Titan. In this fight, even though we are supposed to "spam" our cooldowns, I know to hold onto it because Titan will be un-attackable before the buff wears off. Its just full of many tricks in order to be a better player.