Quote Originally Posted by Orophin View Post
It's 14% for that one attempt, not some kind of average.
I understand how it works, yes random is random is random. I was making a point, when I more commonly see success rates far below what the game is telling me, how does that make me feel as the player? Right now overmelding is the ONLY way to harvest the new materials and the ONLY way to have success in crafting to master recipes. So why does it need to be this way? why does it have to be such low success rates.

Being like this the only way to achieve it is with either excessive amounts of time, to spiritbond and HOPE you get the materia you need, and even then HOPE you meld succeeds. OR spending rediculous amounts of money buying up all the materia to beat the low success rate, which is whats driving up materia costs more every day. It's asking far to much from players, it's not fun nor is it challenging, it's just dumb.