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Thread: Reraise..?

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  1. #1
    Player
    Chocobits's Avatar
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    Frosted Butternipples
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    Excalibur
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    Warrior Lv 44

    Reraise..?

    So, everyone is apparently getting a raise spell this update, and they're probably adding weapon skills for DoW classes that will raise people in the future, like Red Lotus Raise and Savior's Intent etc. Everyone can haz a rez, wheee.

    Can we get some Reraise spells, so that our mages can auto-revive themselves? If the only person that can raise dies and is required to Return, that disrupts the flow of battle, especially during a quest that required the party to fight their way through aggressive mobs to reach the objective (like Nanawa Mines).
    (11)

  2. #2
    Player
    Arcell's Avatar
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    Arc Jurado
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    Mateus
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    Machinist Lv 70
    And have people bitch about the game being even easier still?

    I dunno how much of a need there is for this though. If the mage dies it was either due to poor planning or poor playing. Should they really be allowed to just auto-revive and negate it? I think if the party is doing so poorly that the mages die they should have to live with that.
    (6)

  3. #3
    Player
    Chocobits's Avatar
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    Quote Originally Posted by Arcell View Post
    And have people bitch about the game being even easier still?

    I dunno how much of a need there is for this though. If the mage dies it was either due to poor planning or poor playing. Should they really be allowed to just auto-revive and negate it? I think if the party is doing so poorly that the mages die they should have to live with that.
    "Easy" and "Convenient" are not the same thing and I loathe people that can't tell the difference. Not having to walk for minutes at a time, being able to take a chocoferryairshiplolmount? Convenience, not "easy". Not having to wade through aggressive mobs to get back to your levequest in progress because you're the healer? Convenient, not "easy".

    Posting negative comments in the form of "and people complain the game is too easy already" about every suggestion? Convenient AND Easy, with the benefit of requiring 0 INT!
    (13)

  4. #4
    Player
    Laughlyn's Avatar
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    Hale Storm
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    Masamune
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    Archer Lv 70
    Quote Originally Posted by Arcell View Post
    And have people bitch about the game being even easier still?

    I dunno how much of a need there is for this though. If the mage dies it was either due to poor planning or poor playing. Should they really be allowed to just auto-revive and negate it? I think if the party is doing so poorly that the mages die they should have to live with that.
    stupidest argument ever.

    Look at that dungeon video again & say im glad we wiped at that 8k AoE damage & we have no one to freakin raise us.
    Great now we all have to HP and run the F back. (or we could let the Mage HP...run back & Raise us... great plan)

    thats a nice waste of time inside a time-limited dungeon.


    Quote Originally Posted by Arcell View Post
    However when people constantly complain about difficulty they shouldn't go around asking for free extra lives.
    Even if the mage dies, & res they still have to deal with the Weakness status. (wich is fine with me & i havent seen anyone complaining about btw wich is good)

    Example. you wipe at last boss 10min left on timer. (mage dont have RR) but everyone got raise.
    Who will Raise who, oh shit no one can. What do you do?

    Make everyone HP, run back in before timer runs out (deal with weakness)
    or
    let only the mage run back and res 1 person,
    waits for cooldown,
    uses next Raise, longer cooldown
    & finally last res even longer cooldown.

    By the time the mage have raised everyone, only 1-2 people have gotten rid the of the weakness status & timer is down to 3min (close example)

    Maybe even worse 1-2 members still dead to raise, cuz no point in melee to equip or even try using raise with weakness status on them. (cuz the casting time has been prolonged)

    Anyone spot the flaw in this?
    (1)
    Last edited by Laughlyn; 07-17-2011 at 08:22 AM.

    I used to be Noomy...then i took shiva's Hail Storm to my knee...

  5. #5
    Player
    Arcell's Avatar
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    People should try not to die and learn from their mistakes? You know that 8k damage comes from what seems to be a walking trap mob, probably should learn to avoid that thing. We currently don't have reraise, how are you going to deal with it now? In any other game if you die you die, that's it. Learn from your mistake and get better. Had reraise not been in XI or other FFs this idea would get shot down in an instant.

    Again, not against the implementation of Reraise. I welcome it but I feel like people should think about what they're asking for.
    (3)

  6. #6
    Player
    Laughlyn's Avatar
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    Quote Originally Posted by Arcell View Post
    People should try not to die and learn from their mistakes? You know that 8k damage comes from what seems to be a walking trap mob, probably should learn to avoid that thing. We currently don't have reraise, how are you going to deal with it now? In any other game if you die you die, that's it. Learn from your mistake and get better. Had reraise not been in XI or other FFs this idea would get shot down in an instant.

    Again, not against the implementation of Reraise. I welcome it but I feel like people should think about what they're asking for.
    who cares, it's not like the mages gonna be spamming Reraise, besides most of those spells have long cooldown...
    hell i couldnt care less if it had a 5-10min cooldown, anywayz.

    I know exactly what im asking for, i want freakin RR if im going into a dungeon with a
    mob that does "Random" AoE damage to the party if they are caught in its path.
    (side note: now this is the type of battle ive been waiting for)

    Id also like it cuz i dont need to take Bullshit from melees why i dont have RR in
    the first place because they actually think we DONT NEED it...

    seems even pointless to argue with a melee about it so i'll wait
    until a few weeks after the dunegon is released.
    (2)
    Last edited by Laughlyn; 07-17-2011 at 08:35 AM.

    I used to be Noomy...then i took shiva's Hail Storm to my knee...

  7. #7
    Player
    Felis's Avatar
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    Skadi Felis
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    Ragnarok
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    Pugilist Lv 70
    Quote Originally Posted by Laughlyn View Post
    Look at that dungeon video again & say im glad we wiped at that 8k AoE damage & we have no one to freakin raise us.
    They died because they were to near to the trap(?) monster. One survived.
    You can get raise with CON/THM rank 14. Everyone in the party should have the spell equipped. If one survive he can raise the mage.
    (0)

  8. #8
    Player
    Laughlyn's Avatar
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    Quote Originally Posted by Felis View Post
    They died because they were to near to the trap(?) monster. One survived.
    You can get raise with CON/THM rank 14. Everyone in the party should have the spell equipped. If one survive he can raise the mage.
    >.> i know that, the point was "If no one survived", hence the word "Wipe". (wich would entitle full party wipe)
    Obviously that mage (i think it was a cnj) was out of range, but if he werent he be beyond dead.
    (0)

    I used to be Noomy...then i took shiva's Hail Storm to my knee...

  9. #9
    Player
    zaviermhigo's Avatar
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    Zavier Mhigo
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    Hyperion
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    Arcanist Lv 80
    reraise and reresurrect were in the dats, I'm actually quite pissed about not having it, what use is it if I die too, we all return, YAY! (facetious) BOO!!!!! Shame on you SE
    (3)

  10. #10
    Player
    Arcell's Avatar
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    Arc Jurado
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    Mateus
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    Maybe you should chill a little bit there buddy. Everything that makes the game "easier" people complain about. I personally don't mind the conveniences much like dark matter repairs or other forms of transportation. I think the only reason people would accept something like this is because it was in XI.

    Not having to walk may be convenient but wouldn't knowing you have that kind of room to screw up be considered more easy? If you know you've got at least one free extra life you can just throw away with little consequence, would you worry as much about dying? People have proven on this game at least that unless there is some penalty they will play poorly. Apparently no one plays well for the sake of playing well anymore.

    If the mages play well and the party knows what they're doing, ideally you shouldn't even need it. There are occasional unavoidable circumstances where death is not the fault of the player but those are few and far between. If the mages play poorly, die and then the party wipes then that is their fault. Should they alone be given a free extra life and allowed to come back mid-battle?

    Believe me though I know the difference. Easy is the absence of difficulty, convenience is the absence of frustration. Time spent =/= difficulty but free extra lives makes things a little easier.

    Edit: I should probably also mention that I'm not against the inclusion of Re-raise. However when people constantly complain about difficulty they shouldn't go around asking for free extra lives.
    (4)
    Last edited by Arcell; 07-17-2011 at 07:24 AM.

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