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  1. #11
    Player Khalus's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    368
    Character
    Khalus Akuhei
    World
    Gilgamesh
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Estellios View Post
    without having to worry about it getting pushed out of the chat log by other people talking.

    They could just redesign it to how it works in XI. If you're engaged in NPC dialog and it gets to the point of being pushed out of the box by other chat from your LS or the random say, etc ~ it'd pop out along the top of the chat window for 2-3 lines so you don't miss it. And another feature that would be great is being able to expand your chat window to full screen instantly as you could in XI, and then cycle through the various chat tabs.
    (1)

  2. #12
    Player
    Zenaku's Avatar
    Join Date
    Mar 2011
    Location
    FL,Hialeah
    Posts
    5,526
    Character
    Zenaku Yamada
    World
    Cactuar
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Reika View Post
    that wouldn't be a bad layout IF some of the windows had click-through ability and/or could be locked. I would accidentally move around most of that stuff during combat. Might be good for a gamepad player tho, but not a kbd/mouse player.
    Oh no i agree am on gamepad so i guess that why it work good for me. I do wish that i could move the NPC chat log -.- it always overlaying my chat and hard to read.
    (0)
    Tactics Ogre: Let Us Cling Together Autographed By "Akihiko Yoshida Tarot Card Sweepstakes Winner

  3. #13
    Player
    Tibian's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    379
    Character
    Tibian Rahm
    World
    Excalibur
    Main Class
    Leatherworker Lv 60
    I honestly would prefer it in a popup window that can be resized and moved.

    Furthermore, I'd also prefer not to be "locked on" the NPC that I am speaking to. I'd like to move around the NPC and if I get out of range the dialogue box just goes away. I find that more frustrating than the current box itself. Then of course when you are done with the conversation, there is this 1-2 second period where you cant move or open any menus/etc. That to me is much more pressing than designing a new box.
    (0)

  4. #14
    Player

    Join Date
    Mar 2011
    Location
    Limsa
    Posts
    462
    Also for cutscene's They should choose already, Box pop up or chatbox not both at same time. Makes cutscene's feel less cinematic, they feel too cluttered atm! Best option is Kahlus' imo, worked great for normal npc interaction, cutscenes, and or talking at same time.
    (0)

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