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  1. #1
    Player
    Griss's Avatar
    Join Date
    Mar 2011
    Location
    The Void
    Posts
    1,806
    Character
    Griss Stilgar
    World
    Sargatanas
    Main Class
    Machinist Lv 100
    Yea, bugs me that the npc dialogue window is the only ui element that cant be moved.
    (0)
    An Aware, Informed, and Critical community is vital for the success of a game.
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  2. #2
    Player
    SHJcules's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    288
    Character
    Jim Telos
    World
    Hyperion
    Main Class
    Blacksmith Lv 50
    The bland dialogue box does bother me, but I think in a much different way than it does you. I agree though I'd very much like to be able to move and re-size it!

    On top of that though, I'd love if they put in some classic JRPG flair and threw a little facial representation next to the box to show who is talking. Seems kinda silly, and I am sure there is little demand for such a feature lol, but I would actually be much more excited to read all the NPC dialogues this way

  3. #3
    Player
    Tibian's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    379
    Character
    Tibian Rahm
    World
    Excalibur
    Main Class
    Leatherworker Lv 60
    I honestly would prefer it in a popup window that can be resized and moved.

    Furthermore, I'd also prefer not to be "locked on" the NPC that I am speaking to. I'd like to move around the NPC and if I get out of range the dialogue box just goes away. I find that more frustrating than the current box itself. Then of course when you are done with the conversation, there is this 1-2 second period where you cant move or open any menus/etc. That to me is much more pressing than designing a new box.
    (0)

  4. #4
    Player

    Join Date
    Mar 2011
    Location
    Limsa
    Posts
    462
    Also for cutscene's They should choose already, Box pop up or chatbox not both at same time. Makes cutscene's feel less cinematic, they feel too cluttered atm! Best option is Kahlus' imo, worked great for normal npc interaction, cutscenes, and or talking at same time.
    (0)

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