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  1. #81
    Player
    ReplicaX's Avatar
    Join Date
    Mar 2012
    Location
    Gridania
    Posts
    1,020
    Character
    Methos Ranperre
    World
    Jenova
    Main Class
    Ninja Lv 70
    Quote Originally Posted by Edli View Post
    Are you people serious about this DX11 running on PS4? PS4 uses GNMX and GNM, created by Sony specifically for PS4. It has DX11-like feature set but is not DX11.

    And frankly it wouldn't make sense for a console to use DX11. The whole point of DX is to make it possible for a game to run in multiple hardware variations which comes with a cost in performance. A console doesn't need that because it has fixed hardware.
    I guess Microsoft is a stupid company with no money or success in general since they designed and named their consoles after DX then. Perhaps with your knowledge you can take over their gaming division.


    I guess Sony is stupid as well, giving Developers more options to make games.
    Mar. 28, 2013 PS4 DX11 API
    Developers will be able to take advantage of Microsoft’s latest industry standard DirectX API — DirectX 11.1, but Sony has taken the time to improve upon it, pushing the feature set beyond what is available for PC games development.
    Those improvements include better shader pipeline access, improved debugging support features out the box, and much lower level access to the system hardware enabling developers to do “more cool things.” That’s achieved not only through an modified DirectX 11.1 API, but also a secondary low-level API specifically for the PS4 hardware.
    (2)

  2. #82
    Player
    Edli's Avatar
    Join Date
    Jun 2014
    Posts
    408
    Character
    Edli Papami
    World
    Balmung
    Main Class
    Marauder Lv 50
    Quote Originally Posted by ReplicaX View Post
    I guess Microsoft is a stupid company with no money or success in general since they designed and named their consoles after DX then.
    I don't know what your point is. Yes it was called the directx box but the original xbox didnt use the DX that we have on PC eitherwise games would run on both xbox and PC. Consoles use a really modified graphical API that is tailored specifically at their hardware. DX and OGL cause a lot of overheat because they carry a lot of legacy baggage. On PC that is necessary because there are all kind of different setups. A console doesn't need it, a console goes straight for its GPU/CPU/RAM combo. What they call to the metal.

    For Xbox one, unlike the past ones MS did actually went with DX11. As for your quote, don't tell me it's from that geek site, that's bullcrap. Just some guy that has access to internet and can put a few words together.

    Here is a quote from an actual developer.
    http://www.eurogamer.net/articles/di...-platform-game

    Digital Foundry: DirectX 11 vs GNMX vs GNM - what's your take on the strengths and weakness of the APIs available to developers with Xbox One and PlayStation 4? Closer to launch there were some complaints about XO driver performance and CPU overhead on GNMX.

    Oles Shishkovstov: Let's put it that way - we have seen scenarios where a single CPU core was fully loaded just by issuing draw-calls on Xbox One (and that's surely on the 'mono' driver with several fast-path calls utilised). Then, the same scenario on PS4, it was actually difficult to find those draw-calls in the profile graphs, because they are using almost no time and are barely visible as a result.

    In general - I don't really get why they choose DX11 as a starting point for the console. It's a console! Why care about some legacy stuff at all? On PS4, most GPU commands are just a few DWORDs written into the command buffer, let's say just a few CPU clock cycles. On Xbox One it easily could be one million times slower because of all the bookkeeping the API does.

    But Microsoft is not sleeping, really. Each XDK that has been released both before and after the Xbox One launch has brought faster and faster draw-calls to the table. They added tons of features just to work around limitations of the DX11 API model. They even made a DX12/GNM style do-it-yourself API available - although we didn't ship with it on Redux due to time constraints.
    (0)

  3. #83
    Player Shioban's Avatar
    Join Date
    Sep 2012
    Location
    Bastok
    Posts
    1,564
    Character
    Shio Ban
    World
    Twintania
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Wildsprite View Post
    what videos were these?
    I can't seem to find any copies of them on line. But I went to the London Fan-Fest and they were shown there.
    (0)

  4. #84
    Player
    ReplicaX's Avatar
    Join Date
    Mar 2012
    Location
    Gridania
    Posts
    1,020
    Character
    Methos Ranperre
    World
    Jenova
    Main Class
    Ninja Lv 70
    Quote Originally Posted by Edli View Post
    I don't know what your point is.
    The option is there, that is the point.
    I don't care what 1 developer says. Multiple options are better than none.
    (1)

  5. #85
    Player
    Wildsprite's Avatar
    Join Date
    Jul 2011
    Posts
    1,299
    Character
    Moonfrost Hailstorm
    World
    Zalera
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Shioban View Post
    I can't seem to find any copies of them on line. But I went to the London Fan-Fest and they were shown there.
    oh. pretty sure they didn't show a lot of things that went on at the London Fan-Fest on the live feed.
    (0)

  6. #86
    Player
    Hollowed's Avatar
    Join Date
    Feb 2014
    Location
    Gridania
    Posts
    128
    Character
    Mei Tachibana
    World
    Sargatanas
    Main Class
    Conjurer Lv 60
    So any news on this? Perhaps SE could give us a tease like a few pics or something? ANYTHING!? D:
    (0)

  7. #87
    Player
    Wildsprite's Avatar
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    Jul 2011
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    1,299
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    Moonfrost Hailstorm
    World
    Zalera
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Hollowed View Post
    So any news on this? Perhaps SE could give us a tease like a few pics or something? ANYTHING!? D:
    at the London Fan-Festival they said by the end of the year they would be ready to show us something.
    (1)

  8. #88
    Player
    Hollowed's Avatar
    Join Date
    Feb 2014
    Location
    Gridania
    Posts
    128
    Character
    Mei Tachibana
    World
    Sargatanas
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by Wildsprite View Post
    at the London Fan-Festival they said by the end of the year they would be ready to show us something.
    Darn it all I don't want to wait another month/+half!
    (0)

  9. #89
    Player
    Wildsprite's Avatar
    Join Date
    Jul 2011
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    1,299
    Character
    Moonfrost Hailstorm
    World
    Zalera
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Hollowed View Post
    Darn it all I don't want to wait another month/+half!
    I hear you there, I would like to see some teasers on this myself
    (0)

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