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  1. #1
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    Squa11_Leonhart's Avatar
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    Quote Originally Posted by Wildsprite View Post
    where do you get this malarky that it cant be done on PS3 or PS4? it most certainly can. especially if all of the addons are filtered through SE which you can bet they will be. the biggest issue for the PS3 will be memory limitations(however that does not mean small addons can't be used). the PS4 doesn't have such limitations.

    It cannot, as Sony does not permit unsigned/unlicensed code to be run on either the Ps3 or PS4.


    Hence why you never had Mods for Skyrim on the PS3 even though the engine permits it.

    Quote Originally Posted by Shioban View Post
    But, it's like you didn't read anything I psoted.

    DirectX 11 modified, runs on a PS4. I'm not sure which hat you're pulling this out of
    DirectX 11 doesn't run on a PS4 at all, DirectX is a microsoft API.

    the Playstation uses something much closer to OpenGL (but not opengl) as well as bare metal programming.

    But yes, i was referring to addons.

    Neither can happen on the Playstation platform - it unbalances the game in favour of PC players and whence SE realises this fact, addons will be dropped and forgotten.
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    Last edited by Squa11_Leonhart; 11-07-2014 at 03:48 PM.

  2. #2
    Player
    Saccharin's Avatar
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    Quote Originally Posted by Squa11_Leonhart View Post
    It cannot, as Sony does not permit unsigned/unlicensed code to be run on either the Ps3 or PS4.
    Strictly speaking MMO addons are generally text files so there's no actual code coming from the addon. LUA is fairly popular for MMOs UIs; SE probably have their own custom UI code. An addon would only be able to access APIs that are permitted by the developers and that would only modify the UI and not any of Sony APIs.

    I think the main issue with addons would be consoles, yes, but probably the overhead a API would consume. The only addon I would like to see would be a parser even only if it's personal because I like to see how well I'm doing or if that upgrade really is an upgrade or not.
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  3. #3
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    Wildsprite's Avatar
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    Quote Originally Posted by Squa11_Leonhart View Post
    It cannot, as Sony does not permit unsigned/unlicensed code to be run on either the Ps3 or PS4.
    and who says it will be unsigned/unlicensed? if it has to pass through SE to be used it will most certainly be refined/signed as for being licensed. pretty sure anything they put in place is considered licensed. they aren't going to let just any addons pass you can be sure of that much.

    back on topic. they did say at the london fanfest they expect to be able to show the DX11 client by the end of the year. hopefully not long after we will see it released
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    Last edited by Wildsprite; 11-09-2014 at 07:50 PM.

  4. #4
    Player Shioban's Avatar
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    Quote Originally Posted by Squa11_Leonhart View Post
    DirectX 11 doesn't run on a PS4 at all, DirectX is a microsoft API.
    the Playstation uses something much closer to OpenGL (but not opengl) as well as bare metal programming.
    .
    Clearly you need to do more research, as it's something we've already done successfully thanks to the swap to a x86 based architecture making it a slightly task.

    The PS4 does support DirectX 11 regardless of the fact that it's a Microsoft API, whether or not Square Enix will take the opportunity to utilize this or simply stick with the OpenGL iteration they've used previously is anyone's guess.
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  5. #5
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    Squa11_Leonhart's Avatar
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    Quote Originally Posted by Shioban View Post
    Clearly you need to do more research, as it's something we've already done successfully thanks to the swap to a x86 based architecture making it a slightly task.

    The PS4 does support DirectX 11 regardless of the fact that it's a Microsoft API, whether or not Square Enix will take the opportunity to utilize this or simply stick with the OpenGL iteration they've used previously is anyone's guess.
    The ps4 does not support directX as it does not use a Windows based operating system.

    What it does have is a gpu designed around directx's ideals with a few extra's instructions/functions that are usually not made available on pc's.


    Don't argue semantics, you'll lose; as going by your argument any gpu with shaders is able to use directx (which is not the case).
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  6. #6
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    ReplicaX's Avatar
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    Quote Originally Posted by Squa11_Leonhart View Post
    The ps4 does not support directX as it does not use a Windows based operating system.
    It runs a modified DirectX 11.1 API. You don't need a MS OS to use it.

    Something you can easily Google. As it was demonstrated at GDC by Sony.

    All this tells me is you are not educated in the subject matter aka PS4 hardware.

    Mar. 28, 2013
    The PS4 sees Sony move to a 64-bit x86 chip architecture, which will be music to the ears of developers, especially those used to working on PC games. The good news doesn’t stop there, though. Developers will be able to take advantage of Microsoft’s latest industry standard DirectX API — DirectX 11.1, but Sony has taken the time to improve upon it, pushing the feature set beyond what is available for PC games development.
    Those improvements include better shader pipeline access, improved debugging support features out the box, and much lower level access to the system hardware enabling developers to do “more cool things.” That’s achieved not only through an modified DirectX 11.1 API, but also a secondary low-level API specifically for the PS4 hardware.
    Source
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    Last edited by ReplicaX; 11-10-2014 at 02:56 AM. Reason: Actual source

  7. #7
    Player Shioban's Avatar
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    Quote Originally Posted by Squa11_Leonhart View Post
    Don't argue semantics, you'll lose; as going by your argument any gpu with shaders is able to use directx (which is not the case).
    I'm not arguing semantics. That's not even what the definition for semantics means.

    We literally used it on basic build running on a PS4, no less than 5 months ago.
    I don't know why you're throwing in key-phrases such as 'shaders' or 'instructions/functions' aside from an attempt to look partially pre-educated on the subject.


    Besides spouting absolute nonsense if you can't even simply type into google "DX11 PS4" to find even the most basic information on the subject, then don't bother responding.
    Please see the previous poster who took the basic imitative to look it up first before replying.

    Quote Originally Posted by Wildsprite View Post
    back on topic. they did say at the london fanfest they expect to be able to show the DX11 client by the end of the year. hopefully not long after we will see it released
    It seems from the screenshots and video's we've seen that there's a certain improvement in the general lighting and shadow casting already, and (it may just be due to the fact that it's a compressed screenshot) but I think they've finally added in some form of Hardware-Based Anti-Aliasing (Even if they don't it's something we can add in ourselves under DX11).
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    Last edited by Shioban; 11-11-2014 at 06:53 AM.