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  1. #11
    Player
    raelgun's Avatar
    Join Date
    Aug 2013
    Posts
    782
    Character
    Thendra Cyril-gun
    World
    Zodiark
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Assirra View Post
    A 64bit verison we aint going seeing soon if at all.
    It basically requires reworking the whole game to use all the power available for x64 applications and without that it would simply be a less stable version of the current game.
    the 64 bit is complete and requires a seperate download at some point in the future, was in a article some time ago, this game has a lot of future proofing to some extent in the pipeworks, the only thing it doesnt have is plans for DX12 that MS has announced XD
    (1)

  2. #12
    Player Ahmbor's Avatar
    Join Date
    Aug 2013
    Posts
    442
    Character
    V'ayne Mayathi
    World
    Spriggan
    Main Class
    Marauder Lv 90
    i hope we will see the DirectX 11 Version on the E3
    (0)

  3. #13
    Player
    Kazza2003's Avatar
    Join Date
    Mar 2011
    Location
    Ul´dah
    Posts
    255
    Character
    Saori Kobayashi
    World
    Omega
    Main Class
    Gladiator Lv 70
    I just hope this whole DX11, uncompressed textures, 64bit (in the "near future") stuff is not a big bummer.
    (0)

  4. #14
    Player
    Join Date
    Mar 2011
    Posts
    532
    Will believe it when I see it. SE is really slow about fixing things.

    Found out just tonight that the 'if trapped in claw after last boss in CT you will get glitched and cant move and (maybe, if you take more damage than is regened) slowly die' bug that has been in the game since day 1 of 2.2 is still happening.
    (0)

  5. #15
    Player
    klepp0906's Avatar
    Join Date
    Dec 2013
    Posts
    112
    Character
    Kevin Kristopher
    World
    Ultros
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by Nakiamiie View Post
    +1

    When are we getting a 64-bit client using DirectX 11?
    When we are willing to pay for it. Otherwise it's last on their list. We obviously got baited and switched. It was supposed to be available a good year ago now lol.
    (0)

  6. #16
    Player
    Altimis's Avatar
    Join Date
    Apr 2012
    Location
    Unknow
    Posts
    423
    Character
    Altimis Farron
    World
    Aegis
    Main Class
    Arcanist Lv 50
    I hope this new tech and HD texture (AKA uncompressed texture) will not altered how my character looks

    I loved how she is atm, I hope they not affected my character model too much, I am glad they will make texture look better on armor, weapon and other stuffs
    (0)

  7. #17
    Player
    AdamuKun322's Avatar
    Join Date
    Aug 2013
    Posts
    684
    Character
    Sinon Everglade
    World
    Ultros
    Main Class
    Gladiator Lv 80
    Probably be expansion when that happens.
    (1)

  8. #18
    Player
    Saccharin's Avatar
    Join Date
    Aug 2013
    Posts
    1,128
    Character
    Blue Kitty
    World
    Moogle
    Main Class
    Conjurer Lv 84
    Quote Originally Posted by Ahmbor View Post
    The PS4 Version is 64-Bit.
    Being 64 bit is not the issue with the PS4, underneath although the new consoles are virtually below budget PCs they operate differently at a operating systems level so any code made for a PC would be not be easily modified for a PS4 and vice versa.

    Edit: the game engine runs terrific, I can stand in Revenant's Toll with 50-100+ people and my frames don't take a noticeable dip. With everything max but shadows and AA it doesn't even use 1GB of RAM. I wish other games were like that. 64 bit would introduce very little at this moment in time.
    (1)
    Last edited by Saccharin; 07-07-2014 at 03:44 AM.

  9. #19
    Player
    Mardel's Avatar
    Join Date
    Sep 2011
    Location
    Gridania
    Posts
    761
    Character
    Eru Meru
    World
    Gilgamesh
    Main Class
    Pugilist Lv 55
    Quote Originally Posted by Saccharin View Post
    Being 64 bit is not the issue with the PS4, underneath although the new consoles are virtually below budget PCs they operate differently at a operating systems level so any code made for a PC would be not be easily modified for a PS4 and vice versa.
    If I recall correctly he mentioned something that the client for ps4 is essentially the pc client ported and edited. Which would mean you could do the same thing, but backwards for a 64-bit pc client >_>; (To save time)
    (0)
    If whatever you're shooting doesn't die after you pump 8, 32 caliber, slugs into it, it's probably a dragon.

  10. #20
    Player
    Wildsprite's Avatar
    Join Date
    Jul 2011
    Posts
    1,299
    Character
    Moonfrost Hailstorm
    World
    Zalera
    Main Class
    Dancer Lv 100
    personally I would rather they complete a 64 bit client than a dx11 client. some of you might not realize this but a 64 bit client would handle memory better than the 32 bit client does and likely run smoother.
    a dx11 client will do very little except add some textures and eye candy many people wont be able to see.
    what will likely happen is most people who download the new client wont even be able to properly run it without disabling more than half of the dx11 goodies at which point it might as well be a dx9c or e(dx9e intigrates with windows Aero allowing for the game to run smoother when its windowed or virtual full screen) client.....oh wait
    (1)
    Last edited by Wildsprite; 07-07-2014 at 04:55 AM.

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