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  1. #1
    Player
    Assirra's Avatar
    Join Date
    Feb 2014
    Posts
    775
    Character
    M'irau Rhya
    World
    Odin
    Main Class
    Astrologian Lv 90
    A 64bit verison we aint going seeing soon if at all.
    It basically requires reworking the whole game to use all the power available for x64 applications and without that it would simply be a less stable version of the current game.
    (0)

  2. #2
    Player Ahmbor's Avatar
    Join Date
    Aug 2013
    Posts
    442
    Character
    V'ayne Mayathi
    World
    Spriggan
    Main Class
    Marauder Lv 90
    Quote Originally Posted by Assirra View Post
    A 64bit verison we aint going seeing soon if at all.
    It basically requires reworking the whole game to use all the power available for x64 applications and without that it would simply be a less stable version of the current game.
    The PS4 Version is 64-Bit.
    (11)

  3. #3
    Player
    Saccharin's Avatar
    Join Date
    Aug 2013
    Posts
    1,128
    Character
    Blue Kitty
    World
    Moogle
    Main Class
    Conjurer Lv 84
    Quote Originally Posted by Ahmbor View Post
    The PS4 Version is 64-Bit.
    Being 64 bit is not the issue with the PS4, underneath although the new consoles are virtually below budget PCs they operate differently at a operating systems level so any code made for a PC would be not be easily modified for a PS4 and vice versa.

    Edit: the game engine runs terrific, I can stand in Revenant's Toll with 50-100+ people and my frames don't take a noticeable dip. With everything max but shadows and AA it doesn't even use 1GB of RAM. I wish other games were like that. 64 bit would introduce very little at this moment in time.
    (1)
    Last edited by Saccharin; 07-07-2014 at 03:44 AM.

  4. #4
    Player
    Mardel's Avatar
    Join Date
    Sep 2011
    Location
    Gridania
    Posts
    761
    Character
    Eru Meru
    World
    Gilgamesh
    Main Class
    Pugilist Lv 55
    Quote Originally Posted by Saccharin View Post
    Being 64 bit is not the issue with the PS4, underneath although the new consoles are virtually below budget PCs they operate differently at a operating systems level so any code made for a PC would be not be easily modified for a PS4 and vice versa.
    If I recall correctly he mentioned something that the client for ps4 is essentially the pc client ported and edited. Which would mean you could do the same thing, but backwards for a 64-bit pc client >_>; (To save time)
    (0)
    If whatever you're shooting doesn't die after you pump 8, 32 caliber, slugs into it, it's probably a dragon.

  5. #5
    Player
    zer0patches's Avatar
    Join Date
    Aug 2013
    Posts
    28
    Character
    Adelphel Nicot
    World
    Siren
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Saccharin View Post
    Being 64 bit is not the issue with the PS4, underneath although the new consoles are virtually below budget PCs they operate differently at a operating systems level so any code made for a PC would be not be easily modified for a PS4 and vice versa....
    True they are basically budget PC's. The whole reason PS4 and xbox moved to the AMD Jaquar architecture was for x86 compatibility with PC's and portability. There is no difference in the microcode between PC's and XBOX or PS4. The only differences are in the custom libraries for the OS, which, at their core all compile to the same instruction set. Porting is really easy when it comes to graphics and core mechanics. OS specific features that relate to the inter-operation of the game with the OS are another matter.

    64 bit optimized client and HQ textures would be awesome for people who had PC's that could actually take advantage of it.

    +1 to seeing it happen. =p
    (0)

  6. #6
    Player
    Squa11_Leonhart's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    1,123
    Character
    Kaya Yuuna
    World
    Cerberus
    Main Class
    Archer Lv 70
    Quote Originally Posted by zer0patches View Post
    There is no difference in the microcode between PC's and XBOX or PS4.

    There are many differences between a console that operates games at bare metal and a PC that operates through high and kernel level api's.
    (0)

  7. #7
    Player
    raelgun's Avatar
    Join Date
    Aug 2013
    Posts
    782
    Character
    Thendra Cyril-gun
    World
    Zodiark
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Assirra View Post
    A 64bit verison we aint going seeing soon if at all.
    It basically requires reworking the whole game to use all the power available for x64 applications and without that it would simply be a less stable version of the current game.
    the 64 bit is complete and requires a seperate download at some point in the future, was in a article some time ago, this game has a lot of future proofing to some extent in the pipeworks, the only thing it doesnt have is plans for DX12 that MS has announced XD
    (1)