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  1. #16
    Player Shioban's Avatar
    Join Date
    Sep 2012
    Location
    Bastok
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    Character
    Shio Ban
    World
    Twintania
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    Conjurer Lv 90
    Quote Originally Posted by Squa11_Leonhart View Post
    Don't argue semantics, you'll lose; as going by your argument any gpu with shaders is able to use directx (which is not the case).
    I'm not arguing semantics. That's not even what the definition for semantics means.

    We literally used it on basic build running on a PS4, no less than 5 months ago.
    I don't know why you're throwing in key-phrases such as 'shaders' or 'instructions/functions' aside from an attempt to look partially pre-educated on the subject.


    Besides spouting absolute nonsense if you can't even simply type into google "DX11 PS4" to find even the most basic information on the subject, then don't bother responding.
    Please see the previous poster who took the basic imitative to look it up first before replying.

    Quote Originally Posted by Wildsprite View Post
    back on topic. they did say at the london fanfest they expect to be able to show the DX11 client by the end of the year. hopefully not long after we will see it released
    It seems from the screenshots and video's we've seen that there's a certain improvement in the general lighting and shadow casting already, and (it may just be due to the fact that it's a compressed screenshot) but I think they've finally added in some form of Hardware-Based Anti-Aliasing (Even if they don't it's something we can add in ourselves under DX11).
    (2)
    Last edited by Shioban; 11-11-2014 at 06:53 AM.