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  1. #11
    Player
    Squa11_Leonhart's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    1,123
    Character
    Kaya Yuuna
    World
    Cerberus
    Main Class
    Archer Lv 70
    Quote Originally Posted by Shioban View Post
    It's not really worth it, DX12 won't be tried and tested or have any of the 3rd party documentation, edits and various adjustments that we have now that DX11 has been knocking around for a long time.

    DirectX 12 is optimising the API behavior itself, so almost all of 11's techniques will bolt straight in, they actually went in and looked at what happened to be taking up the most time in the stack and optimised it considerably, Lets just say that object complexity and count won't be the source of 'CPU<->driver<->gpu' bottlenecks anymore.
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    Last edited by Squa11_Leonhart; 11-06-2014 at 04:18 PM.