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  1. #1
    Player Shioban's Avatar
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    Sep 2012
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    Bastok
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    1,564
    Character
    Shio Ban
    World
    Twintania
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Squa11_Leonhart View Post
    DirectX 11 doesn't run on a PS4 at all, DirectX is a microsoft API.
    the Playstation uses something much closer to OpenGL (but not opengl) as well as bare metal programming.
    .
    Clearly you need to do more research, as it's something we've already done successfully thanks to the swap to a x86 based architecture making it a slightly task.

    The PS4 does support DirectX 11 regardless of the fact that it's a Microsoft API, whether or not Square Enix will take the opportunity to utilize this or simply stick with the OpenGL iteration they've used previously is anyone's guess.
    (0)

  2. #2
    Player
    Squa11_Leonhart's Avatar
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    Aug 2013
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    Gridania
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    1,123
    Character
    Kaya Yuuna
    World
    Cerberus
    Main Class
    Archer Lv 70
    Quote Originally Posted by Shioban View Post
    Clearly you need to do more research, as it's something we've already done successfully thanks to the swap to a x86 based architecture making it a slightly task.

    The PS4 does support DirectX 11 regardless of the fact that it's a Microsoft API, whether or not Square Enix will take the opportunity to utilize this or simply stick with the OpenGL iteration they've used previously is anyone's guess.
    The ps4 does not support directX as it does not use a Windows based operating system.

    What it does have is a gpu designed around directx's ideals with a few extra's instructions/functions that are usually not made available on pc's.


    Don't argue semantics, you'll lose; as going by your argument any gpu with shaders is able to use directx (which is not the case).
    (0)

  3. #3
    Player
    silentwindfr's Avatar
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    Jul 2012
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    Gridania
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    4,116
    Character
    Florence Leduc
    World
    Ragnarok
    Main Class
    Monk Lv 90
    a more recent interview:

    Nova Crystallis: Is add-on support is still in the cards and when we might be able to expect it if it is?

    Yoshida: In terms of add-on support the design is in progress – we do have programmers assigned to that task with coding just about to begin. When it does finally come to fruition we will be able to provide it along with a manual for it. We do have to be honest – production is a little bit behind only because the development for the PS4 version has been going very smoothly so we’ve been trying to put more effort into that as well as a large milestone we want to hit moving forward is to start service in China so we’d like to make for a successful release in that region as well. We are hoping that the support will be offered maybe after same timing.

    We have made a lot of updates to the user interface so looking at it we’re starting to think “Do we really need add-ons?” It’s getting to that level where it’s so much improved. But I’m sure people want to do other things such as changing the skin and things like that.
    sources: here
    (1)

  4. #4
    Player Dwill's Avatar
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    Sep 2013
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    915
    Character
    Elenath Lanthir
    World
    Cactuar
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    Arcanist Lv 60
    Quote Originally Posted by silentwindfr View Post
    Snip
    Thanks for providing a more recent source!
    (0)

  5. #5
    Player
    Kazza2003's Avatar
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    Mar 2011
    Location
    Ul´dah
    Posts
    255
    Character
    Saori Kobayashi
    World
    Omega
    Main Class
    Gladiator Lv 70
    It would be nice to have a 64 bit client + Dx11 until the expansion. I think it would be nice to see FFXIV in a slightly better light in terms of performance and look. I'm not an expert about in what way it gonna improve those 2 points, but I'm sure it's gonna be a lot better then an old non-64bit client.
    (0)

  6. #6
    Player
    silentwindfr's Avatar
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    Jul 2012
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    Gridania
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    Florence Leduc
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    Ragnarok
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    Monk Lv 90
    i know they work on a DX11 client, but never heard anything about a 64 bits clients that it sad.
    (0)

  7. #7
    Player
    polyhedral's Avatar
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    May 2011
    Location
    Windy
    Posts
    281
    Character
    Polyhedral Dice
    World
    Sargatanas
    Main Class
    Arcanist Lv 70
    I don't have the latest and greatest GPU. I have the one I bought before 1.0 hit, the recommended one, the gtx460.

    God I hope DX11 is on the way, because every other dx11 game I've played put well less stress on my cpu compared to turning on dx10/9.
    (0)

  8. #8
    Player
    Squa11_Leonhart's Avatar
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    Aug 2013
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    Gridania
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    Kaya Yuuna
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    Cerberus
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    Archer Lv 70
    I would like an official parser too.
    (0)

  9. #9
    Player
    CGMidlander's Avatar
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    May 2014
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    1,819
    Character
    Height Error
    World
    Jenova
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Squa11_Leonhart View Post
    I would like an official parser too.
    There is an official parser.
    The only question is whether or not the devs will eventually enable it for players or not. (Most likely not)



    http://www.reddit.com/r/ffxiv/commen...s_from_yoship/
    (0)

  10. #10
    Player
    Wildsprite's Avatar
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    Jul 2011
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    1,299
    Character
    Moonfrost Hailstorm
    World
    Zalera
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Squa11_Leonhart View Post
    DirectX 11 doesn't run on a PS4 at all, DirectX is a microsoft API.
    the PS4 does DirectX 9/11 and OpenGL. the current PS4 version of the game is using a version of DirectX 9.0 but if you had been paying attention to what the devs were saying you would know this. personally I wish they went with OpenGL. it usually has superior performance on machines that can use it.
    (0)

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