Only takes 10 runs of the "expert" level dungeons, really not hard to cap at all.
10 runs of those? How do you get 10 runs that quick? That is like a least 10 hours of dungeon time isn't it? An then you have 30 to 60 minutes of waiting time so like 20 hours effectively. I can't barely squeeze in the beast daily and 1 low level DR a day. I really don't know how these people can max out so fast.
If they are a dps class, they are likely running the dungeons with the FC/LS in order to queue them up instantly as opposed to waiting in a duty finder queue. I'm brand new to doing HMs but Brayflox only takes about 15-20 minutes and the other two a few minutes longer than that, so 3 friends and I can knock out 4-5 dungeons in a 2 hour sprint. Not so hard considering thats one night.10 runs of those? How do you get 10 runs that quick? That is like a least 10 hours of dungeon time isn't it? An then you have 30 to 60 minutes of waiting time so like 20 hours effectively. I can't barely squeeze in the beast daily and 1 low level DR a day. I really don't know how these people can max out so fast.
If I decided to balls to the wall it... I could knock it out in about 2 and half hours? Maybe 3? With a premade group that is.10 runs of those? How do you get 10 runs that quick? That is like a least 10 hours of dungeon time isn't it? An then you have 30 to 60 minutes of waiting time so like 20 hours effectively. I can't barely squeeze in the beast daily and 1 low level DR a day. I really don't know how these people can max out so fast.
Myth Speed runs take about 6 and a half to 7 minutes with a good group, it takes maybe 5 more to do a full run with said group, so yeah...
Last edited by Muzy; 05-08-2014 at 04:45 AM.
Ok so you have good group to max out your soldiery in a evening. Then why not stick with the same group/FC/LS and do the myth runs so you can do that in 6 to 7 minutes?
Why go mess with people on the duty finder and leave the dungeon and leave people hanging? What is so efficient about that?
It is not myth farming is toxic, it is the players behaving badly that is toxic.
If you'r lacking time, queue up for Expert roulette as a healer or tank, not as a dps.10 runs of those? How do you get 10 runs that quick? That is like a least 10 hours of dungeon time isn't it? An then you have 30 to 60 minutes of waiting time so like 20 hours effectively. I can't barely squeeze in the beast daily and 1 low level DR a day. I really don't know how these people can max out so fast.
This way you ll get in much faster (usually withn 30sec as a tank).
Then only do 1 expert roulette a day which will give you 45sold +25 daily bonus.
This way you ll only have to clear 6-7 expert roulettes for the whole week (6 if you can get another 30 somewhere else).
They should of made it so that all 3 bosses give myth in a reasonable amount so there's still incentive to do full runs.


They already said they are increasing the amount of myth you get from dungeons in 2.28 or 2.3 so this probably will happen in that they will give the last boss some myth like it was in 2.1
Put another Myth reward at the end of the run. Convert Soldiery to Myth when Soldiery is capped. Make each trash mob drop 1-3 Myth tomes.
Intentional abandonment problem solved. Speed running/skipping problem solved. Thursday/Friday duty population die-off solved.


never seen it happen
Larek Darkholme @ Ragnarok
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