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  1. #1
    Player
    PotatoWafflez's Avatar
    Join Date
    Aug 2013
    Posts
    280
    Character
    Endless Paradox
    World
    Cerberus
    Main Class
    Gladiator Lv 1

    Boss Roulette: 3 Bosses, No trash, No loot? SR alternative?

    Not sure if it has been suggested but my question is with people just looking for the fastest way to get myth these days, why don't we get a duty that just puts you into 3 random boss fights and gives you no loot or trash to deal with and just a flat myth reward and nothing else?

    I'm not sure how difficult it would be to implement with bosses from different level ranges in terms of scaling/gearsync etcetera, but I think it would be a more fun alternative than Speed Running the same duty all the time for those who do and it could be a nice little break every now and then for those who don't.

    Its just a rough idea but I think its worth a little bit of discussion at least.
    So throw all that criticism at me!
    (1)

  2. #2
    Player
    Ddmk's Avatar
    Join Date
    Feb 2014
    Location
    Limsa-mateus
    Posts
    188
    Character
    Beowolf Destroyer
    World
    Mateus
    Main Class
    Marauder Lv 50
    Can't see it tbh cos
    A. If myth is too high people will just spam it
    B.if myth is too low nobody will bother
    C.se loves time sinks grinding for myth is a big part of it


    I like the principal but doubt it will work
    (0)

  3. #3
    Player
    PotatoWafflez's Avatar
    Join Date
    Aug 2013
    Posts
    280
    Character
    Endless Paradox
    World
    Cerberus
    Main Class
    Gladiator Lv 1
    Quote Originally Posted by Ddmk View Post
    Can't see it tbh cos
    A. If myth is too high people will just spam it
    B.if myth is too low nobody will bother
    C.se loves time sinks grinding for myth is a big part of it

    I like the principal but doubt it will work
    I agree that the myth allotted to it would have to be balanced right for it to be feasible, I would argue that if it didn't reward loot and only myth it would really only benefit people who already have a job in full myth or greater and they could also ensure that by going over the top a little bit and give it the stupidly high ilvl requirement of 90 to join, thus keeping the initial level 50 grind but allowing for slightly better myth farming for those who may have too much time on their hands after they have capped soldiery for the week.
    (0)

  4. #4
    Player
    Empressia's Avatar
    Join Date
    Oct 2013
    Posts
    595
    Character
    Carnage Incarnate
    World
    Tonberry
    Main Class
    Lancer Lv 50
    sure we can have 3 primal battles in consecutive row and whatever gear drops its automatically scaled to whatever newest alagan tomestones ilvl is
    (0)

  5. #5
    Player
    PotatoWafflez's Avatar
    Join Date
    Aug 2013
    Posts
    280
    Character
    Endless Paradox
    World
    Cerberus
    Main Class
    Gladiator Lv 1
    Quote Originally Posted by Empressia View Post
    sure we can have 3 primal battles in consecutive row and whatever gear drops its automatically scaled to whatever newest alagan tomestones ilvl is
    This seems like a completely different idea to me, and I wouldn't personally attempt to Duty Finder, 3 consecutive primal battles in a row with the same group, far too much risk for the reward it would give for my liking, I also assume it would only drop 1 piece of loot after you beat all 3 or have some form of loot cap otherwise it would be rather broken in terms of distributing out ilvl100+ gear to players due to not having the tome cap.

    I was thinking more of the Boss Roulette as a way to shift the focus from Speed running the newest dungeon of optimum tome-age into a duty that hasn't got the pressure of clearing the trash, downing the 2 bosses that drop the tomes ASAP and then leaving to rinse repeat, by removing the trash and adding some randomness to the bosses you would face when you ran it, it would in theory break up the monotony that people grinding for tomes might get and it would let players fight bosses they might not have fought for a long time if all they run is end game content.
    (0)