Updated the OP with some key talking points.


I've started to lean more in the middle between the two, lockouts vs % based although I still am adamantly against our current incarnation of lockouts (preventing us from playing again for a week). I don't see much of a problem with CT style lockouts where once you obtain an item you can't roll again. Even if some players would stop helping others once they got their loot, it would be a valuable community tool and foster bonds between players more so than now. I'd take someone maybe helping maybe not over always not being able to help once they got their loot/win.

I'd be happy with a change to either of the two as opposed to our current system.