Quote Originally Posted by Malamasala View Post
Ask yourself why you do endgame content.

If it is because it is fun, then it is drop lockout that is the best system because you can keep having fun.

If it is because of drops, then being handed the items in town would be the best approach, since it allows you to have fun with items without wasting time on boring content.

In no situation is RNG drops desireable.
Why one or the other? I have fun with friends in coil, and the drop after the kill is a nice addition to help me to contribute more for harder fights. Also there is RNG in Coil. You are guaranteed drops from chests, but you are not guaranteed to not have the same DRG loot every week XD

Quote Originally Posted by Malamasala View Post
In no situation is RNG drops desireable.
Thats your opinion, and you are entitled to it. Doesn't make it true for everyone.

Personally I like a mixture of lock outs on certain content, RNG on other things. Why does it have to be one or the other? Options on how you want to play the game are better, giving options for both preferences. There has to be artificial time sinks to extend the content due to the fact that, even tho they would love to be able, you cannot create content on a daily/weekly basis and have it to a high quality. One dungeon takes a lot of work to create.

But, no matter what system they put in place players will complain about it, even if it was the exact same people asking for it in the first place!