Quote Originally Posted by AmyNeudaiz View Post
Now I do respect someone who would rather have lockouts over a 1~10% drop rate but to call it "fine" would be rather willfully ignorant. There are too many problems on both sides of the fence.
Way to go keeping it civil calling someone wilfully ignorant right off the bat. Now neither system is desirable but if I had to choose, I would rather prefer the lockout system. The drop rate system in addition to the problems you already mentioned, is going to make content obsolete faster than the alternative. Think moogle ex, how many people actually do the fight once they got what they wanted from there? And coil is supposed to last us for 6 months. The drop system is also going to screw over people who have a fixed amount of time to play per week as they can go for months literally without ever seeing anything drop while those that have hundreds of hours to spend banging their heads on the wall will eventually get what they want. If you think the rng system in atma is bad, this is a gazillion times worse.

I would much prefer a system where there is a loot lockout but not restricted to 1 piece of gear. This means that you can roll for as many pieces of loot the first time you attempt that content for that week. Once you have downed the boss, you can run it as many times as you want but you can't roll on any loot. This would solve the problem of not being able to help fc mates/friends who have not done the content for that week while not letting a player gear too quickly through multiple runs.