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  1. #1
    Player
    RunaRugar's Avatar
    Join Date
    Aug 2013
    Posts
    178
    Character
    Surasha Thuishuishiel
    World
    Adamantoise
    Main Class
    Conjurer Lv 100

    My thoughts on the Animus issue.

    The main problem is, people won't be happy with anything. There are many ways in which you can see this issue.

    2.1 - People in Mor Dhona just standing there 3-4 hours doing nothing, people who only log in to do Coil and cap, because "there is nothing to do in the game". In about the same time with pre-made parties you could do around 2 relics provided you had been saving philo.

    If they had kept the same system, yes people with time limitations would have one relic animus, but there is another group that, by now, would have all the relics to animus. Sadly,a lot of people who raced to get all the relics pre 2.2 don't raid or pretty much do anything else than show off. We would still have people saying that 2.2 has no content at all because they got all the relics animus, which also gives FFXIV a bad image (MMO that patch after patch has no content). We all know that there is always a big group (don't believe me? use google) of players who say the game has no content or is boring (they don't raid, don't craft/gather, don't do beast tribes or simply don't like doing such activities)

    2.2 - We have people (like me) who just sighed their way to animus, people who have been really unlucky and haven't gotten all their atma (remember the old relic's wall? Titan HM had people who tried everyday stuck for weeks) but keep trying and people who just don't like the Animus system sitting in Mor Dhona tabbed out because "the game has no content".

    Now the correct way to tackle this is not rage quitting or making angry posts on the matter, taking into account that the people who got their animus didn't get it by the number of hate posts in the forum. If you were one of those people who only came online to do Coil and cap then not having an Animus relic won't make any difference, you'll probably end up with an i110 or even i115 weapon before some of the people with animus. Core players, can do what they enjoy doing and dedicate Animus only a couple of hours a week and casual players, have limited time should (in my opinion) just wait for the nerf. The atma drop rate is going to be raised eventually and Animus will be easier to get (it was mentioned that the myth rewards from dungeons were going to be increased - citation needed).

    Last but not least, we have to keep in mind that this weapon is not something NEED, it's something you WANT. Hardcore content can and has been cleared without an Animus and so has core. You don't instantly need to have something because someone else has that. If you don't like the way it works, don't do it, but don't say the game has nothing to do, it has tons of stuff to do that you just might not like or consider interesting. If you are tabbed out/AFK watching videos or watching TV go do some fates (after all the grade of focus required to do fates is close to 0). I understand the relic is meant to be the strongest weapon in game, but that win not going to happen for a while, and when the time comes the most demanding (in whatever way they conceive) is going be the last one, not animus or zenith.

    As someone once shouted in my server "May your suffering be short and your atmas be many"

    (6)
    Quote Originally Posted by Naoki_Yoshida View Post
    I hope you all look forward to it!
    Quote Originally Posted by Hvinire View Post
    please look forward to it, kupo!

  2. #2
    Player
    Dude's Avatar
    Join Date
    Aug 2013
    Posts
    50
    Character
    Dude Oreno
    World
    Ragnarok
    Main Class
    Conjurer Lv 50
    I haven't grinded for them at all and only found 1 haha. The pace seems fine for a non-primal or coil path to a good weapon. Takes time, but even very casual people can get there at some point.

    The only thing i wish is that i could switch classes and find them! You would still have to finish the quest once, but then you could level other classes while grinding the lower level areas !!
    (2)

  3. #3
    Player alhandra's Avatar
    Join Date
    Oct 2013
    Location
    Gridania
    Posts
    443
    Character
    Alhandra Starbreeze
    World
    Midgardsormr
    Main Class
    Arcanist Lv 50
    take your logic and good sense elsewhere good sir. reason has no place on these boards!
    (2)

  4. #4
    Player
    Kairobot's Avatar
    Join Date
    Apr 2013
    Posts
    183
    Character
    Higgs Boson
    World
    Masamune
    Main Class
    Fisher Lv 60
    Grinding for atma at level 50 is no fun. Allow atma to drop while grinding fates when leveling alternate jobs would ease a lot of the massive sense of frustration and waste of time.

    tltr: e.g. "It took me 200 hours to get my atma but at least I leveled up 3 jobs to 50."
    (14)

  5. #5
    Player
    Vahlnir's Avatar
    Join Date
    Dec 2013
    Location
    Tent In the Middle of Nowhere
    Posts
    9,647
    Character
    Elan Centauri
    World
    Diabolos
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Kairobot View Post
    Grinding for atma at level 50 is no fun. Allow atma to drop while grinding fates when leveling alternate jobs would ease a lot of the massive sense of frustration and waste of time.

    tltr: e.g. "It took me 200 hours to get my atma but at least I leveled up 3 jobs to 50."
    The atma grind is THE worst part of the animus grind right now. Will have to tip my hat to SE concerning the books, however. The fates you need to do for them are probably best completed during a server's prime time though, 9 times out of 10 there is usually at least 1 other person waiting for your specific fate to pop.
    (7)
    Quote Originally Posted by Naoki_Yoshida View Post
    Personal Housing
    While I cannot give a specific date on when personal housing will be implemented, I can say that prices will be completely separate from free company housing, and, naturally, far more affordable.

  6. #6
    Player
    Cyrus-Wallace's Avatar
    Join Date
    Aug 2013
    Location
    The Mists
    Posts
    1,357
    Character
    Lucille Wallace
    World
    Siren
    Main Class
    Paladin Lv 90
    I hope your thread doesn't get flammed with "GAIS, RNG SUCKS IT'S UNFAIR", looks like this is their first MMO. And yes, it's all about greed, they can get other weapons like Leviathan or trying to get the sold + unkown allagan tome. You can't expect to get all your relics upgraded as soon as the patch goes live. Think it this way, when you started to play and there was this huge wall called TITAN HARD MODE, it was after a while, when you got more ilvl 90 gear and when SE nerfed that content, that you started to farm your relic for your other classes. I think the multi-class system confuses our players, since some of them want to max all their jobs asap. Okay, that's not possible, it'll require time. As you pointed out, wait until the next patch.
    (1)

  7. #7
    Player
    Duuude007's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,954
    Character
    Duuude Bismarck
    World
    Hyperion
    Main Class
    Armorer Lv 80
    I think some people are just pissed they cant plop down 500k gil to get carried to the finish line.

    Atma count @45, if you were curious.
    (5)
    Last edited by Duuude007; 05-07-2014 at 11:19 AM.

  8. #8
    Player
    dejavutwo's Avatar
    Join Date
    Aug 2012
    Posts
    315
    Character
    Kuzie Kukuri
    World
    Cactuar
    Main Class
    Pugilist Lv 70
    The problem with calling the atma quest "content" is that by the same definition a quest to mine 20,000 fire shards for a weapon is content. Sure its there, but all it is doing is telling you to redo a longer version of a grind you already got through. Going around rolling low level fates has nothing interesting, new, or engaging, and that is where the complaints come from.
    (9)
    Questing is like participating in an Old Spice Commercial - Talk to me, talk to him, talk to me, talk to him, Now Talk To Me...Sadly, you are not done, back to him, look there, its that mob I never liked, back to me, back to him...I'm in the Waking Sands.

  9. #9
    Player
    OPneedNerfs's Avatar
    Join Date
    Nov 2013
    Location
    Gridanian at heart
    Posts
    520
    Character
    Zyxt Fair
    World
    Tonberry
    Main Class
    Summoner Lv 80
    An experiment should be conducted on the first week of novus release.

    Make the drop rate 0% for whatever needs to be done.
    Add some dev created dummy characters that have novus and claim it is okay.
    Wait and see the results.
    Interested in how persistent people will be towards RNG is perfectly fine as it is when they don't get anything for a week.
    (9)

  10. #10
    Player
    Moirear's Avatar
    Join Date
    Aug 2013
    Posts
    254
    Character
    Biuma Arvinda
    World
    Goblin
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by RunaRugar View Post
    after all the grade of focus required to do fates is close to 0
    Lemme stop you right there. While the FATEs require zero attention, getting from one FATE to the next requires a person's full attention. Also, most people agree that FATEs are pretty much the worst excuse for "content" in this game. They complained about it when unlocking CT or doing Beastman dailies.

    When mythstones were capped, getting Zenith relic already took a long time. Even more so pre-2.1 when the cap was lower.

    Most people complaining about Atma drop rates now, were not complaining about the amount of time it took them to get Relics and +1 them.

    The problem with every post like this that I read is that you and others conflate people complaining about the Atma "quest" with people who want everything, immediately, without any effort. This is a fallacy and renders all discussion pointless because you're more likely adressing some minority, somewhere, who are entitled brats, not the people who have justified complaints about the direction in game design this quest is suggesting.

    Atma grind doesn't take a long time for people who are lucky, so it being meant to take people a long time is baseless.

    FATE grinding is probably (in my estimation) the least favorite activity of the community as a whole. When this quest went live, a staggering amount of long-term players who've been around since launch of this game were complaining non-stop in game; some people refuse to do it outright until it's changed in some way. The forums here are bizarre with people posting as if it's some kind of vocal minority who dislikes it, which is ridiculous. I'd only like to point out how people took to dungeons for leveling up instead of FATE-grinding when dungeon mob and completion exp was improved significantly. FATE grinding as a method to leveling up pretty much died out in the days following the 2.1 release on the server I play on.

    Heck, the game developers didn't even make the effort of making unique, new FATEs for this questline. It's just the tired, same old FATEs we've all seen since release, plus a few that were added for quests over time.

    Customers will first try to vote with their voices, and if they're heard and response is positive, they will continue to be customers. Otherwise they vote with their wallets and vote out. Of course, it's optional to do this quest at all, it's also optional to play this game. Everything in life is optional except for dying. That doesn't make awful options any more attractive, though.

    In conclusion, there is nothing constructive about what you're saying.
    (15)

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