Sooooo by now we know how most of mechanics work..primals coil PvP etc!which dps can do most sustained dmg u think?pve and PvP wise!off we all know that they r different enough but just for our laughs and for new ppl to take info!
Sooooo by now we know how most of mechanics work..primals coil PvP etc!which dps can do most sustained dmg u think?pve and PvP wise!off we all know that they r different enough but just for our laughs and for new ppl to take info!
You are stating that "we all know they are different", yet the answer to your inquiry is that they are different, in that certain jobs are better at certain fights.. So uh.. yeah. Why you do dis?
Umm so we can't compare them or state pros and cons for them depending the situation cause they are....different?xD
I believe he's saying what we'll all eventually be posting on here; Each class is designed for different things. Bards and Black Mages do large amounts of damage in short amounts of time. Black Mages have to recharge MP and must be stationary for optimum DPS and most useful for AoE attacks and dealing damage to large mobs. Bards have other mechanics to worry about that may lower their overall DPS. Monks and Dragoons do very good sustained damage, maybe the best, but Monks are not very good at multiple enemies and must keep up their main buff, Greased Lightning III, by maintaining their combos andrepositioning for best results. Dragoons have a relative simple rotation that uses 2 seperate combos, DoTs and weaving in off-GCD skills to be efficient. Both Melee classes must be nextto the enemy to do there damage, however and lack the general safety of the ranged casters and Bards. Summoners are very powerful over extended stretches. Controlling your Pets, DoT attacks and managing your Aether Flow for max overall damage, Summoners can attack range and manage their MP even after they've applied the damage. In short, what do you need your DPS for? There's one for each situation...
There we go!an excellent start and Ty for understanding the topic :-)
It's very hard to put this all in one topic and would be much more reasonable for having different threads for different things. i.e. Best party set up for PvP, Speed run dungeons, Primals, Coils, and however else would be best to split it up.
That could get annoying though with having 20 threads about essentially the same topic right in line with this one. On the other hand with this thread it is all compiled but looks like a wall of text like Sensyon's post. Ultimately though it isn't a DPS comparison, but a party setup comparison as different jobs work better in concert in different events. I'll post a few of my own inputs.
Speed runs: WAR/PLD (I'm not certain which), WHM, BLM, BRD.
WHM, BLM, and BRD all can do quick and high burst damage to 5+ targets. SMN and SCH are only efficient at 4 or less so it just depends on how big your pulls are. MNK doesn't do well at AoE. DRG would be a decent second place to either BLM or BRD, but the latter two together complement each other nicely.
For primals: PLD, WAR, WHM, SCH, MNK, DRG/BRD, SMN, BLM
Again, tanks can be whichever. I am not in tune with tanks to know which is better or worse. I just know as a SCH I get higher numbers from a WAR. WHM and SCHs work amazing in concert so any 8 man group works best with one of each. Primals are single target so MNK and SMN do really well here. SMNs will falter a bit when it comes to Garuda plumes and Ifrit Nails, any low HP target that will die by the time they can get their three DoTs up. MNKs, assuming they maintain their stacks, don't have quite as much ramp up here, and BLMs have 0 ramp up and can tear through them very quickly.
Granted I'm a SCH main and only recently started getting into SMN, so my actual job knowledge among the other DPS is fairly limited. It is however the format I believe you are looking for.
Last edited by Delvish; 05-07-2014 at 09:49 AM. Reason: 1000 Characters
SMN can provide the most sustained damage IMO. PVP / PVE wise.
IGN: Yvaine Isaulde
World: Tonberry
Monks have the best sustained single target dps.
Black Mages have the best AoE dps.
Warriors are the best for PvP; they just have so much shit going for them, I don't even want to get into it.
The best speed run party is: PLD, WHM, BLM, BLM. A good WAR can work just as well. BRD can sub in for a BLM, not as optimal but decent enough. Also, I have no idea where this idea that BRD has great AoE dps came from, they DO NOT. They are Requiem whores, if they do not requiem than their spot is better taken by a MNK or DRG, who DO have better AoE damage as long as you have BLM (Melee AoE DPS plummets if the fight drags on for too long cuz they run of TP fast). Two melees do pretty well as long as they BOTH know how to AoE, but chances are, they don't.
This. While most of the classes are somewhat competent in the aoe dmg department, BLM just totally outclasses everything other jobs can throw out. While I get that people need to run dungeons on all classes, I never understood why people specifically recruited bards for speed runs. There's just no competition against BLM+BLM setup.
People are still remembering 2.0 bards with rose-tinted glasses.
Fine I'll play XD (I don't do PVP so no opinion there)
Bard's AOE is okay, and its single target burst damage is VERY decent with all the cooldowns available, but it falls off very quickly. The best thing about bard is the opportunity to upkeep its top potential DPS due to its mobility. That's why some bards who keep their DPS up at all times can outdo other jobs' DPS. DPS potential doesn't mean shit without the work of a good player.
BLM's AOE is insane, miles ahead of the others, and it's absolutely sustainable as long as you keep throwing mobs in their way. Their single target DPS is less than that of DRG & MNK, but still good enough to maintain overall good DPS throughout a fight. Since BLM is such a big hitter, that means every time you miss a cast, your DPS really hurts for it. Great BLM DPS can fall off very quickly due to shit mechanics, so good BLMs have to think dynamically about how to upkeep their casting.
DRG (my main) has good AOE, but its sustainability is poor due to TP consumption. DRG AOE is good if he has another good AOE job to help kill multiple mobs quickly; if it drags out, he's screwed. DRG's single-target burst is very good, maybe the best, and its single-target DPS sustainability is very good, but not as great as MNK's. Both melee classes can do very well with single-target mobs with dynamic mechanics (like Titan) due to their mobility, but can potentially suffer when made to move around too far too often. Still their mobile DPS upkeep is "better" (I should really say potentially easier) than BLM, but nobody matches bard in that department. DRG's multiple buffs and off-GCD abilities allow it to really shine in DPS checks.
I haven't played high-level MNK, but have played with one in my static for months, so I have a pretty good feeling on it. MNK AOE does not match up to DRG's (which doesn't match up to BLM's), but it's single target DPS sustainability is unmatched. MNK's DPS will only fall off when he's not allowed by mechanics to keep up his buffs.. which I guess you can say for any job. If a DRG is a Ferrari, a car that's fast as shit but will spend half its time in the shop (waiting on buffs); a MNK is a Corvette, plenty fast, and it'll get ya to work everyday.
I haven't played SMN at all, but it seems like a caster monk (slow and steady) with superior AOE. It also sustains DPS more easily in mobile fights than its caster brother, BLM; when combined with flexible DPS spread via bane, it can be king of very dynamic fights. A melee will have to work very hard to keep comparable DPS with mobs coming and going throughout a fight, and will still probably fall short.
At the end of the day, you really can't go "LOL MY JOB IS BEST!" coz it'll only be true some of the time. I would say that MNK and SMN would be the "best" overall DPS, but I know I really like having the other jobs around when burst DPS is required. I've gotten my party out of many hairy situations as the only available DPS due to mechanics (conflags + death) with both BLM and DRG, whereas a MNK or SMN would have been shit outa luck.
This game has been designed and meticulously maintained to be very balanced, you want different kinds of DPS around to have the overall best party. I would like to have all DPS classes leveled and usable in endgame content, just so it's a no-brainer when it comes time to enter a particular fight. I would say it's best to do a DOT and burst job, but I simply can't resist big pretty numbers, so I mostly play DRG and BLM. I do want MNK in my arsenal though, really badly.
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