I fulltime monk. I have no problem with big pulls. learn your abilities better. Rockbreaker is NOT awful...
I fulltime monk. I have no problem with big pulls. learn your abilities better. Rockbreaker is NOT awful...
When running as a PLD I find, in general, that a group's ability to kill large groups of monsters is not always indicated by their class. That is why in Duty Finder parties, I always pull the first two groups, see how that goes, then decide how to pace the run from there on. It's not about big pulls or small pulls being better or worse, it's about tailoring the play style to the group.
This subject came up and was hit on a lot in this thread. http://forum.square-enix.com/ffxiv/t...89#post2035489
I made a post mentioning how healers sometimes get pissed you SR, others get pissed off you aren't pulling the whole zone. There are also tanks that are comfortable doing it with a big pull and others that don't. Some people ask. Others assume, based on /check. Others just don't care and SR no matter what, and if the run fails they /leave. That last group is the ones that you should be worried about. Also I understand there's a lot of healers against big pulls just because they are really uncertain of their abilities. My fiancee as a example, just a couple days ago got to the point in zodiac where she can farm myths with me. Shes a whm I'm a tank. In the past, I noticed how shes always yelling at the screen when tanks try pulling a lot of things. When we did brayflox HM for the first time together for myth SR, I told her she is ilvl 94 and I'm ilvl 94, it won't be hard, and she should just give it a try. And re-assured her if we fail we can give it a couple more tries. She reluctantly gave it a go. Suffice to say, it was a effortless run, granted we had a bard and a blm that knew what to do as well. She was amazed how easy it was, and felt bad for all those times she got mad at tanks. I told her that it can work most of the time, but you have to have all the right pieces. Good AoE dmg, good geared tank, a tank that knows how to get the hell out of stuff, and not stand there and take all of the AoEs, blms that know how to blow it up, and brd(or other DDs)know how to optimize and even out the group.
As a Tank.
Zone in
Check party composition, two aoe's awesome. "Healer you ok with bigger pulls?" Sure!
Zone in check party composition, one single target dps, one aoe. "Healer you ok with big pulls?" Sure
Zone in, check party composition, two single target dps, "Two single target dps, going to go for med sized pulls, that ok with everyone?" Sure
It's all about talking to your party before you run off.
Its pretty much the same thing with the "all DRG are good for is eating dirt" mentality. Most MNK can't/won't AoE as well as any other job (just like how most DRG are garbage), so its better to play cautious and not do big pulls with a random MNK in the party.
I've come across tanks doing ridiculous pulls. I'm usually with my healer friend and if he feels the pull is too big (as in the tank is ill equipped for such), he just won't heal them and they die. Then he lets them know not to do it again, lest he wish the same result.
If you don't tell a tank, that is your plan from the start, then you are just as bad as they are for not communicating with you about how they plan to pull. Just sayin.
How will he know whether he can keep them up or not if he doesn't heal? Sounds like a bad healer. Your job as a healer is to support the group; this wilful act of spite just hurts your group.
He's not a bad healer at all, actually. But when your tank is pulling so much that he can't keep the hate, and is losing health at a faster rate than any healer can keep up, it's a bad pull. Clearly, he doesn't just go, "Oh too big. No heal." There's usually a process that involves hate loss, wipes because the tank ends up dying, despite best efforts, and then doesn't learn to not pull such big groups.
Monks also have areas. Not very good AOE damage, by they have them. Just saying...
Of course you can like and prefer small pulls, np.
And in brayflox at least, there's not any pull that a healer can't heal as long as the tank avoid the area damage
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