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  1. #11
    Player
    Diavolo's Avatar
    Join Date
    Aug 2013
    Posts
    256
    Character
    Maximilian Vitalis
    World
    Faerie
    Main Class
    Archer Lv 50
    Are you complaining that Garuda, primal of the birdmen, looks like a bird? Perhaps you are not familiar with what Garuda is based off of....I don't understand.
    (2)

  2. #12
    Player
    Dhex's Avatar
    Join Date
    Aug 2013
    Posts
    1,006
    Character
    Jadus Salaheem
    World
    Ultros
    Main Class
    Marauder Lv 90
    Quote Originally Posted by WeiShan View Post
    1.0 vs ARR battle
    https://www.youtube.com/watch?v=575nZk2jmno

    ARR battle is smoother, but it lacks the "weight", 2.0 mobs are too weak.
    and the attack sound is weaker than 1.0
    I'd like to point out how long it took to change class, equip a Job stone, and then hit a gear macro and wait for the "blinking" from equipping those items to finish.

    AA was not in FFXIV 1.0 - it took several updates before it was implemented. Combat was very static and slow pre-ARR as the video shows.

    Visually and fluidity wise - ARR wins when it comes to combat.

    ARR mobs are "too weak" - level wise you're comparing lv45-48 ARR monsters to lv50+ monsters in 1.0 which is really just apples to oranges.

    There were level 99 monsters I could solo very easily on WAR & MNK in 1.22~

    So I think mob "difficulty" is purely a subjective point.
    (2)

  3. #13
    Player
    TheUltimate3's Avatar
    Join Date
    Jan 2014
    Posts
    620
    Character
    Daiza Auvec
    World
    Behemoth
    Main Class
    White Mage Lv 80
    I wanna be that guy.

    Isn't this like the second or third one of WeiShan's 1.0 v 2.0 threads? And I even think one of them was closed.

    Don't care if it's right or wrong to be honest. Just pointing out I've seen a thread with similar subject matter from the same user.
    (0)

  4. #14
    Player
    Themis's Avatar
    Join Date
    Oct 2011
    Location
    Gridania
    Posts
    396
    Character
    Temisu Namisu
    World
    Kujata
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Gaddes View Post
    ... it's Garuda. It's supposed to look like a bird.

    Also, bleh 1.0 combat... if I wanted slow and clunky combat I'd resub to FFXI.
    This last part is also how I felt. 1.23's battle system was slow, clunky and not that deep. Not to say that 2.x has a much better battle system, but it's better than it could ever have been in 1.x.

    Now, sure, there were several combos and some interesting abilities (I hope to see them being reintroduced as the level cap goes up), but the long recast times on the stronger weaponskills meant that you were forced into a particular rotation of abilities, as opposed to the more priority based system we have in ARR. In 1.23, you started with your strongest (eg, Chaos Thrust with DRG, I think), and then you progressively went towards your weaker combos whilst waiting for the cooldowns (some of which were over 60s long) and then start again.

    So deep, it was.

    Quote Originally Posted by TheUltimate3 View Post
    I wanna be that guy.

    Isn't this like the second or third one of WeiShan's 1.0 v 2.0 threads? And I even think one of them was closed.

    Don't care if it's right or wrong to be honest. Just pointing out I've seen a thread with similar subject matter from the same user.
    I expected they wouldn't actually be around any more, considering there are posts from December complaining about how this game isn't what it was before. Apparently, I was wrong. But they are leaving this week.
    (1)

  5. #15
    Player
    BruceyBruceyBangBang's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,678
    Character
    Boye Fran
    World
    Leviathan
    Main Class
    Pugilist Lv 60
    Man, look at that responsive UI and initiation of animations 1.0 had... said no one ever. Immersion? Or more comfortable with slow responsive tactics? If you fought that slowly in real life you wouldn't last very long.
    (2)

  6. #16
    Player
    Zuri's Avatar
    Join Date
    Apr 2012
    Location
    Limsa Lominsa
    Posts
    36
    Character
    Aurelia D'oraguille
    World
    Excalibur
    Main Class
    Conjurer Lv 50
    Took me a while to notice that the FC in the Garuda video was my own. Lol
    (0)

  7. #17
    Player
    Amberion's Avatar
    Join Date
    Sep 2013
    Posts
    499
    Character
    Amberion Eurelt
    World
    Balmung
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by BruceyBruceyBangBang View Post
    Immersion? Or more comfortable with slow responsive tactics? If you fought that slowly in real life you wouldn't last very long.
    This is an FF title though. And at least i feel that FFXI and FFXIV 1.x has more in common with the ATB system then FFXIV ARR has.

    As for immersion... Do you like those warp speed airships between cities?
    (2)

  8. #18
    Player WeiShan's Avatar
    Join Date
    Apr 2014
    Posts
    54
    Character
    Wei Shan
    World
    Aegis
    Main Class
    Gladiator Lv 25
    Quote Originally Posted by Teeko View Post
    I'm not really speaking for the combat gameplay-wise because well...I didn't play 1.0 or 1.23. All I can base my opinions on are what I see, so :

    https://www.youtube.com/watch?v=goKS...utu.be&t=2m35s

    He actually faces away from her for a fair bit and casts spells on himself. It drives me nuts with how stupid it looks

    "Here you can beat me up from the back while I stand here and cast my spells. Naw I mean it, it's cool."
    1.23 was not a perfect game, far from it. (slow ui,copy & pasted maps, unrealistic lighting)
    I quote my first post:"The atmosphere,the attractive immersion,the relax & romance feelings. something special that 1.0 had."

    1.23 was an unfinished AAA MMO. it had depth, had an attractive atmosphere.
    2.0 is a refined....theme park candy land.
    (1)
    Last edited by WeiShan; 05-07-2014 at 04:30 AM.

  9. #19
    Player
    Caselia's Avatar
    Join Date
    Nov 2011
    Location
    Ul'dah
    Posts
    163
    Character
    Milk Maid
    World
    Midgardsormr
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Dhex View Post
    I'd like to point out how long it took to change class, equip a Job stone, and then hit a gear macro and wait for the "blinking" from equipping those items to finish.

    AA was not in FFXIV 1.0 - it took several updates before it was implemented. Combat was very static and slow pre-ARR as the video shows.

    Visually and fluidity wise - ARR wins when it comes to combat.

    ARR mobs are "too weak" - level wise you're comparing lv45-48 ARR monsters to lv50+ monsters in 1.0 which is really just apples to oranges.

    There were level 99 monsters I could solo very easily on WAR & MNK in 1.22~

    So I think mob "difficulty" is purely a subjective point.
    What lvl 99 mobs? I know you could do it with a party of Lancers before the nerf so this interest me.
    (0)

  10. #20
    Player
    Gilraen's Avatar
    Join Date
    May 2012
    Location
    Gridania
    Posts
    2,489
    Character
    Gilraen Bior
    World
    Midgardsormr
    Main Class
    Archer Lv 70
    Quote Originally Posted by WeiShan View Post
    1.23 was not a perfect game, far from it. (slow ui,copy & pasted maps, unrealistic lighting)
    I quote my first post:"The atmosphere,the attractive immersion,the relax & romance feelings. something special that 1.0 had."

    1.23 was an unfinished AAA MMO. it had depth, had an attractive atmosphere.
    2.0 is a refined....theme park candy land.
    Having also played 1.0, I assume you DID play 1.0, I have to disagree with 1.0's 'attractive immersion'. The world zones were certainly larger and the hidden zone breaks made it feel even bigger (in Thanalan every thin, deep canyon was a zone break) but that shear blandness of every zone with only 2-3 unique elements made it feel more a slog to travel through than the zones of XI, which were largely unique and had alot more variety despite being a much older game on a much more inferior console (I speak of the PS2). Wow, that was a long sentence. With 2.0 the zones are certainly smaller but each one is unique, filled with elements rarely repeated. I love just chocobo'ing my way around the world because it's just nice to look at whereas 1.0 I used the airships and warped every time I needed to travel, it was that dreary.
    (1)

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