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Thread: ATMA nerf

  1. #51
    Player
    Lecreuset's Avatar
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    Sep 2013
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    287
    Character
    Leera Myr
    World
    Midgardsormr
    Main Class
    Archer Lv 50
    Quote Originally Posted by HumsterMKX View Post
    No. You got to do it now. Or suffer the endless rants of unqiue snowflakes complaining how ppl doing Atma got it easy and they are not unqiue anymore.

    More likely, yes. But not sure when.
    You know there are already people like that when you mention something along the lines of "I hope atma grind gets nerfed soon" Even though it hasn't happened yet lol. All I can think of is "congratualtions, you have waaaay more time than most people to mindlessly press tab, 1, and run around chasing purple icons on your map.
    (0)

  2. #52
    Player
    Meirii's Avatar
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    Aug 2013
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    Ul Dah
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    285
    Character
    Meirii Ruhesini
    World
    Adamantoise
    Main Class
    Paladin Lv 90
    not farming it when coil stuff is better no point
    (0)

  3. #53
    Player
    LineageRazor's Avatar
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    Dec 2013
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    Character
    Lineage Razor
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 90
    There are a couple ways they could fix this. One could be to ramp up the odds of getting an atma the longer you farm a zone, either gradually or suddenly. The odds of getting a drop should reach 100% by whatever the "expected" time it is that SE thinks it should take for you to get an Atma. So, if currently, SE expects the drop rate means you'll find an Atma after four hours of work, four hours is what it would take to reach 100%.

    Alternatively, perhaps SE could drastically boost drop rates once you have completed every FATE in the zone at least once. This would encourage folks to sample FATEs that they might otherwise pass over due to being out-of-the-way.

    The disadvantage to both these solutions is that is that it encourages people to play for very long stretches of time - something that is very un-casual friendly. (Not that the current system is all that casual friendly as it is...) Maybe if there was a "memory" that kept track of hours spent / FATEs completed so you'd be free to log off every now and then...

    Another option would be to provide some kind of currency that is earned by doing FATEs. You could earn an Atma randomly as usual, but if the Atma DIDN'T drop, at least you'd be earning currency that could be spent to purchase that Atma so, no matter how bad your luck, you'd get it eventually.

    The logistics of the currency system is problematic, though. I was going to suggest Grand Company Seals - but if that were the case, everyone would be spamming the high-value FATEs and ignoring the others, when SE wants folks to explore a variety of FATEs (also, it would be lame and boring and frustrating dealing with the crowds).

    A consistent reward system (one point per FATE, regardless of FATE, for example) makes more sense, but, again, folks would gravitate to zones where those points were easier to get and leave the other FATEs barren.

    Different points for different Atmas (Ram tokens, earned through FATEs in Middle La Noscea, can only be spent to buy Atma of the Ram), then to keep folks farming FATEs in the areas where the Atmas drop? It could work, but it would mean introducing twelve new kinds of currency, which would add an awful lot of clutter to the Currency page of your character menu. Even so, I think this is the best option, as it preserves the goal of farming Atmas in specific zones, while still providing a worst-case end-goal you can strive toward.
    (1)

  4. #54
    Player
    DragonFlyy's Avatar
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    Sep 2013
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    Character
    Jasla Angelkin
    World
    Balmung
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by RumiP View Post
    I'm still not doing it. I'm still offended by it.
    You are offended by a game mechanic? Do you get offended easily?
    (2)

  5. #55
    Player
    TeaTimeBear's Avatar
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    Sep 2013
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    Character
    Denevieve Nebilim
    World
    Midgardsormr
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by DragonFlyy View Post
    You are offended by a game mechanic? Do you get offended easily?
    I am offended by this post.
    (1)

  6. #56
    Player Fluttersnipe's Avatar
    Join Date
    Sep 2013
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    Ul'Dah
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    162
    Character
    Reziel J'uerny
    World
    Midgardsormr
    Main Class
    Gladiator Lv 50
    LMAO look at the views this thread has simply because people thought this was news on an incoming buff to drop rate!
    (0)

  7. #57
    Player
    infinitezero's Avatar
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    Aug 2013
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    60
    Character
    Varick Hellsgate
    World
    Gilgamesh
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Pyreflye View Post
    Getting an Animus is also quite bad (Though, at least you can get an idea of your progression)
    Though a lot of people probably share this opinion, I just can't do it. See there are two main complaints about this:

    1. The amount of Mythology tomes required. Yeah, 1500 tomes is a lot when you're trying to get them as fast as possible. So what do people do? Brayflox speed runs until their eyes bleed, then complain that it's a repetitive process. This wasn't meant to be done. You can get the required tomes with much less focus and effort over time by doing daily quests and getting roulette bonuses, which was most likely the developers intent. So it's going to be a much less forgiving process to the people that want it NOW, NOW, NOW.

    2. The 3 Fates per book. Most complaints about this go: "I've been sitting here for 3 hours and the Fate still hasn't spawned, WTF SE!?" So I'm guessing a person like this looked up where the Fate spawns on ffxivdb and went and camped out the location. That's not the way to do it, and this person is being lazy and waiting for something to just fall in their lap. The proper way is to go around clearing other nearby Fates so they cycle more, and that Fate you need is not trying to spawn while the maximum number of Fates for that area are already in progress. Can't tell you how many times I've seen big groups sitting at a Fate location doing nothing while all the active Fates are desolate. These are the people that will complain the most.

    The other 2 objectives for the book are easy and quick, so I can't imagine anyone having a problem with those... seeing as that's what everyone seems to want: Easy and quick.
    (1)

  8. #58
    Player
    Yukonjack's Avatar
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    May 2012
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    Yukon Jack
    World
    Balmung
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    Conjurer Lv 50
    You do know this is thread # 1,876 on this topic right?
    (0)

  9. #59
    Player
    MercuryAcetylene's Avatar
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    Oct 2013
    Location
    Florence, SC
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    142
    Character
    Mercury Acetylene
    World
    Behemoth
    Main Class
    Scholar Lv 70
    Quote Originally Posted by infinitezero View Post
    2. The 3 Fates per book. Most complaints about this go: "I've been sitting here for 3 hours and the Fate still hasn't spawned, WTF SE!?" So I'm guessing a person like this looked up where the Fate spawns on ffxivdb and went and camped out the location. That's not the way to do it, and this person is being lazy and waiting for something to just fall in their lap. The proper way is to go around clearing other nearby Fates so they cycle more, and that Fate you need is not trying to spawn while the maximum number of Fates for that area are already in progress.
    That's all fine and dandy... except a few of these fates spawn for extremely short periods of time. "Heroes of the 2nd" as soon as it spawns its already gone, and getting anything lower than gold will get you no credit on book. Theirs a few other fates but I cant remember them.
    (0)

  10. #60
    Player
    Cabalabob's Avatar
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    Sep 2013
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    Character
    Gunsa Cabalabob
    World
    Sargatanas
    Main Class
    Arcanist Lv 90
    I don't really see them making it easier, cause it's not actually difficult. Echo was introduced into the hard fights so people who couldn't beat them can stand a chance of moving on to the next content. But atma isn't hard, it's just time consuming.
    (2)
    Quote Originally Posted by Gilthas View Post
    The anonymity of the internet is what leads people to become jerks online.

    You could make a game where all you did was run through fields of flowers holding hands and you'd still get a guy telling you you're doing it wrong.

    Quote Originally Posted by Mcshiggs View Post
    Everyone knows you skip through fields of flowers holding hands, running noobs need to go back to WoW.

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