Page 1 of 3 1 2 3 LastLast
Results 1 to 10 of 23

Thread: Garuda EX

Hybrid View

  1. #1
    Player
    A_Magical_Unicorn_Rider's Avatar
    Join Date
    Mar 2014
    Posts
    577
    Character
    Gierness Volstenn
    World
    Behemoth
    Main Class
    Gladiator Lv 80

    Garuda EX

    So I ran a couple times last night with a DF group. Mentioning that I was new to EX, I asked the tanks some general questions about tanking Garuda (I was Monk at the time). Specifically regarding Slipstreams. Of course, they say NOT to stand in them but what happens when we actually go through the fight? Tanks standing in Slipstream, even having them pointed AT the party.

    So… what gives?

    That and OT not taking Suparna away from Garuda after Chirada's downed. I really want to learn this fight as I intend to tank it at some point.
    (0)

  2. #2
    Player Axlle10's Avatar
    Join Date
    Sep 2013
    Posts
    238
    Character
    Axle Ten
    World
    Cerberus
    Main Class
    Gladiator Lv 50
    Tanking really is easy in this fight. as MT your jobs are:

    Pre-spiny:
    Take Garuda and Suprana when they spawn.
    Build up a little hate on Suprana but stop attacking when Chirada Dies.
    OT should provoke Suprana off of you and take it to the Northeast.

    Center Phase:
    Grab Garuda and help kill the plumes.
    When the OT has 2 stacks of the debuff provoke the Spiny off and dps it down to 1/2 hp if it isnt already.

    The fun phase:
    Its easiest for everyone to just mark off the Northwest and Southeast corneres with A and B so everyone has sort of an idea where to stand.
    MT grabs Suprana and Garuda, OT taks Chirada and Spiny. (note provoke is best used on the spiny. what i do is Shield Lob/Tomahawk Chirada then provoke+shield lob spiny, that usually keeps spiny on me and then i can start to combo chirada to keep her on me as well.)
    After Chirada is dead OT will provoke Suprana and MT will provoke spiny. When doing this wait for the whirlwinds to blow hard, then run a bit into them, and provoke, and run back. this will take a bit of practice to get used to so prepare for some whiplash
    Kill suprana, and kill spiny when garuda jumps.

    Then it repeats Center Phase followed by Fun Phase.

    It really is an easy fight. all you need to do is remember to swap and not let stuff get away from you.
    (0)
    Last edited by Axlle10; 05-06-2014 at 11:42 AM.

  3. #3
    Player
    SkyHighDN's Avatar
    Join Date
    Dec 2013
    Location
    Gridania
    Posts
    96
    Character
    Robin Locksley
    World
    Lamia
    Main Class
    Archer Lv 50
    ive noticed alot of groups have specifically asked me as the OT to not pull Suparna off to the NW after the initial sister drop. I was confused by this at first, but it looks like groups now tend to prefer to AOE Garuda and Suparna before her first jump..... they still expect the OT to aggro Suparna, but not to drag her to the side...

    Been in 3 of the last 4 groups that expected this.... so yea, I guess thats new
    (0)

  4. #4
    Player
    Pooky_Pasha's Avatar
    Join Date
    Feb 2012
    Location
    Gridania
    Posts
    134
    Character
    Pooky Pasha
    World
    Excalibur
    Main Class
    Warrior Lv 60
    Quote Originally Posted by SkyHighDN View Post
    ive noticed alot of groups have specifically asked me as the OT to not pull Suparna off to the NW after the initial sister drop. I was confused by this at first, but it looks like groups now tend to prefer to AOE Garuda and Suparna before her first jump..... they still expect the OT to aggro Suparna, but not to drag her to the side...

    Been in 3 of the last 4 groups that expected this.... so yea, I guess thats new
    This confuses me. Garuda gets a double stoneskin from Suparna, so what's the point of AoE both of them together? Or am I missing something?

    Anyway, how my group does this is I pull Garuda and Suparna as MT, the OT pulls Chirada, the Spiney goes to whoever it goes to. We bring one melee along to LB Suparna as soon as she drops, then that melee switches to Chirada. The ranged finish off Suparna, sometimes before I eat a double WW, then switch to Chirada who is usually @ 75-80% health by then. For us, this accomplishes a few things: 1) Garuda's double stoneskin isn't a big factor. It's more damage on Garuda. 2) It greatly reduces the threat of double WW or even a 2nd double WW if dps is slow. 3) We never have to worry about the Garuda/Suparna jump and subsequent windburn. This also helps get more dps on both Garuda and Suparna. 4) We have no need for any Spiney/Sister swaps between tanks. All that is required is one provoke to get the Spiney off whoever it's on initially (If it's on the MT, the OT takes it. Otherwise, the MT will take it after Garuda's slipstream. Whenever the next person gets 2 stacks, Garuda will do another Slipstream shortly and jump to initiate the phase shift, so the Spiney dies-no need for another swap).

    Sometimes we can clear in the second vortex phase, but we almost always clear it at least during the third center plume phase (unless we derp up with the spiney shield).
    (1)
    Last edited by Pooky_Pasha; 05-07-2014 at 10:44 AM.

  5. #5
    Player
    Sky_Of_Smiles's Avatar
    Join Date
    Aug 2013
    Posts
    30
    Character
    Baulj Balasteel
    World
    Ultros
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Pooky_Pasha View Post
    2) It greatly reduces the threat of double WW or even a 2nd double WW if dps is slow.
    I use my Foresight + Thrill of Battle macro after Superna uses Friction - usually a good indication that Double Wicked Wheel is about to be used. Timing Inner Beast perfectly also helps.

    If I'm OT, I pull Chirada with Overpower or Skull Sunder/Butcher's Block as you can have it built up for when Chirada + Superna arrive after Feather Rain; if I'm OT, I pull aggro from Superna using SS/BB. Theres no need to use Provoke on the Sisters once they first appear.

    Spiney applying its debuff on a non-tank is acceptable, so long as MT pulls it after 2 stacks. I prefer it that the OT or non-MT members, pull Spiney at the start so that the MT can pull it later using Provoke while the OT uses his Provoke on Superna to prevent Double Wicked Wheel on right target again - especially helpful when you have melee dps.

    Hope this helps OP.
    (0)

  6. #6
    Player
    A_Magical_Unicorn_Rider's Avatar
    Join Date
    Mar 2014
    Posts
    577
    Character
    Gierness Volstenn
    World
    Behemoth
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by Sky_Of_Smiles View Post
    I use my Foresight + Thrill of Battle macro after Superna uses Friction - usually a good indication that Double Wicked Wheel is about to be used. Timing Inner Beast perfectly also helps.

    If I'm OT, I pull Chirada with Overpower or Skull Sunder/Butcher's Block as you can have it built up for when Chirada + Superna arrive after Feather Rain; if I'm OT, I pull aggro from Superna using SS/BB. Theres no need to use Provoke on the Sisters once they first appear.

    Spiney applying its debuff on a non-tank is acceptable, so long as MT pulls it after 2 stacks. I prefer it that the OT or non-MT members, pull Spiney at the start so that the MT can pull it later using Provoke while the OT uses his Provoke on Superna to prevent Double Wicked Wheel on right target again - especially helpful when you have melee dps.

    Hope this helps OP.
    It is food for though. As Monk, it's what I tended to do, knowing the tanks I rolled with would have to use Provoke at some point.


    On another note: I finally tried tanking this a couple days ago. Apparently my PS3 can't handle Garuda. First time she jumped, she completely disappeared off my screen as a target, yet still remained on the enemies list. What was worse about this is the parties decided to make ME the MT. ¬_¬

    Frankly, I'd feel a lot more comfortable OTing this instance because of said problem. I know that when sisters phase begins, Garuda returns on my screen. But if I were MTing, would it be easier to just aggro Suparna when she appears? I feel like I'd have full hate on Garuda and then I'd just have to focus on Suparna when she appears. My only problem is figuring out when either of them are readying Slipstream at the same time. Because I know when I pull Sup, she'll react on a whole different timer than Garuda since Garuda has a small invinc moment before coming after MT, putting both of their timings off from each other.

    Thoughts?
    (0)

  7. #7
    Player
    krazyrs's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    344
    Character
    Krazy Kat
    World
    Hyperion
    Main Class
    Marauder Lv 60
    Quote Originally Posted by A_Magical_Unicorn_Rider View Post

    Frankly, I'd feel a lot more comfortable OTing this instance because of said problem. I know that when sisters phase begins, Garuda returns on my screen. But if I were MTing, would it be easier to just aggro Suparna when she appears? I feel like I'd have full hate on Garuda and then I'd just have to focus on Suparna when she appears. My only problem is figuring out when either of them are readying Slipstream at the same time. Because I know when I pull Sup, she'll react on a whole different timer than Garuda since Garuda has a small invinc moment before coming after MT, putting both of their timings off from each other.

    Thoughts?
    as WAR i can just overpower suparna or chirada on pop and tomahawk to tank spot, cause u have hate on garuda, once u get set overpower both garuda/suparna unles just ot, start your combo
    as PLD same with 1-2 flash's pm pop, shield lob to spot, flash if garuda/suparna
    (0)

  8. #8
    Player
    Shinkyo's Avatar
    Join Date
    Sep 2013
    Posts
    380
    Character
    Fayhd Apollo
    World
    Sargatanas
    Main Class
    Marauder Lv 70
    Quote Originally Posted by SkyHighDN View Post
    it looks like groups now tend to prefer to AOE Garuda and Suparna before her first jump..... they still expect the OT to aggro Suparna, but not to drag her to the side...
    This is pretty useless because Garuda doesn't take any damage while the sisters are up and linked to her.
    (0)

  9. #9
    Player
    Coth_X's Avatar
    Join Date
    Aug 2013
    Posts
    90
    Character
    Coth Ex
    World
    Goblin
    Main Class
    Marauder Lv 50
    So putting them back to back?

    Unicorn, just make sure you talk to your party, for stuff like EXs, make sure everyone is on the same page.

    Also, people dotting spiny smh.

    Which reminds me that i really need to beat titan...
    (0)

  10. #10
    Player
    A_Magical_Unicorn_Rider's Avatar
    Join Date
    Mar 2014
    Posts
    577
    Character
    Gierness Volstenn
    World
    Behemoth
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by Coth_X View Post
    So putting them back to back?
    __________________
    /.....A............................\
    |....................................|
    |....................................|
    |.....B.............................|
    |..........................C........|
    \____________________/


    Set up to A-B-C method. More that OT was taking Chirada to C, her back toward A-B, he kept sitting in slipstream. Every now and then he'd end up turning her to face A, depending on how close he was to A, where MT held Garuda and Suparna and Chirada would slipstream several people. We could get Chirada down pretty easy most of the time though. As soon as Chirada died, OT would go after Suparna but never took hate away from MT and somehow Garuda + Suparna would be facing the party at B and slipstream everyone. At times we would get to the center phase and that's when everything just started to fall apart. The timing on killing the spiny was usually too late.
    (0)
    Last edited by A_Magical_Unicorn_Rider; 05-07-2014 at 12:49 PM.

Page 1 of 3 1 2 3 LastLast