Page 1 of 3 1 2 3 LastLast
Results 1 to 10 of 23

Thread: Garuda EX

  1. #1
    Player
    A_Magical_Unicorn_Rider's Avatar
    Join Date
    Mar 2014
    Posts
    577
    Character
    Gierness Volstenn
    World
    Behemoth
    Main Class
    Gladiator Lv 80

    Garuda EX

    So I ran a couple times last night with a DF group. Mentioning that I was new to EX, I asked the tanks some general questions about tanking Garuda (I was Monk at the time). Specifically regarding Slipstreams. Of course, they say NOT to stand in them but what happens when we actually go through the fight? Tanks standing in Slipstream, even having them pointed AT the party.

    So… what gives?

    That and OT not taking Suparna away from Garuda after Chirada's downed. I really want to learn this fight as I intend to tank it at some point.
    (0)

  2. #2
    Player Axlle10's Avatar
    Join Date
    Sep 2013
    Posts
    238
    Character
    Axle Ten
    World
    Cerberus
    Main Class
    Gladiator Lv 50
    Tanking really is easy in this fight. as MT your jobs are:

    Pre-spiny:
    Take Garuda and Suprana when they spawn.
    Build up a little hate on Suprana but stop attacking when Chirada Dies.
    OT should provoke Suprana off of you and take it to the Northeast.

    Center Phase:
    Grab Garuda and help kill the plumes.
    When the OT has 2 stacks of the debuff provoke the Spiny off and dps it down to 1/2 hp if it isnt already.

    The fun phase:
    Its easiest for everyone to just mark off the Northwest and Southeast corneres with A and B so everyone has sort of an idea where to stand.
    MT grabs Suprana and Garuda, OT taks Chirada and Spiny. (note provoke is best used on the spiny. what i do is Shield Lob/Tomahawk Chirada then provoke+shield lob spiny, that usually keeps spiny on me and then i can start to combo chirada to keep her on me as well.)
    After Chirada is dead OT will provoke Suprana and MT will provoke spiny. When doing this wait for the whirlwinds to blow hard, then run a bit into them, and provoke, and run back. this will take a bit of practice to get used to so prepare for some whiplash
    Kill suprana, and kill spiny when garuda jumps.

    Then it repeats Center Phase followed by Fun Phase.

    It really is an easy fight. all you need to do is remember to swap and not let stuff get away from you.
    (0)
    Last edited by Axlle10; 05-06-2014 at 11:42 AM.

  3. #3
    Player
    SkyHighDN's Avatar
    Join Date
    Dec 2013
    Location
    Gridania
    Posts
    96
    Character
    Robin Locksley
    World
    Lamia
    Main Class
    Archer Lv 50
    ive noticed alot of groups have specifically asked me as the OT to not pull Suparna off to the NW after the initial sister drop. I was confused by this at first, but it looks like groups now tend to prefer to AOE Garuda and Suparna before her first jump..... they still expect the OT to aggro Suparna, but not to drag her to the side...

    Been in 3 of the last 4 groups that expected this.... so yea, I guess thats new
    (0)

  4. #4
    Player
    Coth_X's Avatar
    Join Date
    Aug 2013
    Posts
    90
    Character
    Coth Ex
    World
    Goblin
    Main Class
    Marauder Lv 50
    So putting them back to back?

    Unicorn, just make sure you talk to your party, for stuff like EXs, make sure everyone is on the same page.

    Also, people dotting spiny smh.

    Which reminds me that i really need to beat titan...
    (0)

  5. #5
    Player Versiroth's Avatar
    Join Date
    Sep 2013
    Posts
    608
    Character
    Kraiden Draxenian
    World
    Diabolos
    Main Class
    Marauder Lv 50
    Honestly, this is the "tank fight" of the three 2.1 Primal fights. Most of the time, this fight goes south because the tanks lack synergy. Either the spiny is getting ignored, or Suparna isn't getting pulled off the MT after Chirada dies (in twisters). This isn't a huge deal with a good MT, but if there are melee in the group, it's hard for them to contribute to Suparna's death due to not being able to predict wicked wheel properly. So, the melee end up standing back and Suparna doesn't die causing double Mistrel Shriek.

    As long as the two tanks know what they're doing, this fight is not bad at all. if one of them messes up, then the group can wipe very quickly.


    EDIT: Fixed the "2.2" thing. Thanks Vactus!
    (0)
    Last edited by Versiroth; 05-07-2014 at 05:09 AM.

  6. #6
    Player
    Vactus's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    341
    Character
    Vactus Serakai
    World
    Faerie
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Versiroth View Post
    Honestly, this is the "tank fight" of the three 2.2 Primal fights. Most of the time, this fight goes south because the tanks lack synergy. Either the spiney is getting ignored, or Suparna isn't getting pulled off the MT after Chirada dies (in twisters). This isn't a huge deal with a good MT, but if there are melee in the group, it's hard for them to contribute to Suparna's death due to nor being able to predict wicked wheel properly. So, the melee end up standing back and Suparna doesn't die causing double Mistrel Shriek.

    As long as the two tanks know what they're doing, this fight is not bad at all. if one of them messes up, then the group can wipe very quickly.
    2.1 Primals, not 2.2. However, the rest of this guys post is 100% correct.
    (0)
    Quote Originally Posted by Auron_Wolf View Post
    When some Paladins become Warriors…



  7. #7
    Player
    subteraneanbird's Avatar
    Join Date
    Mar 2014
    Posts
    362
    Character
    Kurara Mamegano
    World
    Malboro
    Main Class
    Samurai Lv 90
    Having the MT tank Garuda and a sister and then expecting the OT to be able to Provoke off is a really boneheaded strategy and causes a lot of wipes regardless of skill because you're making the phase a lot more dangerous for no reason. What often happens is OT is forced to either ignore Suparna entirely or ignore Spiny, because Provoke has a cooldown that the vast majority of people neglect to factor in. A safer strategy all around is what is known as the triangle strategy. Simply put, after the party splits for tornadoes and the sisters spawn, MT takes Garuda, OT takes Suparna, the entire DPS/Healer pile takes Chirada. Chirada doesn't know Wicked Wheel and hits for comparatively less damage, meaning its very safe for a DPS to tank her for the short amount of time she's alive. This also means neither tank has to use provoke for anything but Spiny, lowering the chance of something bad happening there. This strategy is easier the more ranged you have but melee can use gap closers and/or ride the central tornado for the ~1.6k it does to get around with little fuss. This means no one eats double Wheel ever, it doesn't matter where the Spiny starts because both tanks will always have Provoke ready in a phase where it only needs to be used once, and its overall a much smoother method that won't cause unlucky wipes because you're demanding your OT perform physically impossible actions.
    (2)

  8. #8
    Player
    Vactus's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    341
    Character
    Vactus Serakai
    World
    Faerie
    Main Class
    Marauder Lv 50
    Quote Originally Posted by subteraneanbird View Post
    snip
    Easier if people do it right, absolutely. Sadly, I've had less success with this method than with the standard NA method. Expecting a DF group to reliably pull off the triangle is terrible, but it's also why I only do this fight with my FC anymore or to assist in a carry for an LS.
    (0)
    Quote Originally Posted by Auron_Wolf View Post
    When some Paladins become Warriors…



  9. #9
    Player
    Lemon8or's Avatar
    Join Date
    Aug 2013
    Posts
    1,304
    Character
    Lemon Nate
    World
    Leviathan
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by subteraneanbird View Post
    What often happens is OT is forced to either ignore Suparna entirely or ignore Spiny, because Provoke has a cooldown that the vast majority of people neglect to factor in.
    It's not that we neglect to factor in, it's already factored in but not often mentioned. If you provoke Spiny right at the beginning of tornado phase, Provoke will come back up around time Chirada is dead, depending on DPS. MT can provoke Spiny at 2 stacks on OT. What this method allows is guaranteeing that at the start of eye or tornado phase, the OT does not have stack. They can then proceed to provoke Spiny and pull away from the group to have the feathers AOE down, more time DPSing Garuda. Another benefit is that no matter if it's eye phase or tornado phase, it's always clear that the OT will get Spiny first, then at 2 stacks, the MT provoke it. It's consistent and easy to do.
    Triangle has the drawback that if your DPS on Chirada is not fast enough to where she's dead before Garuda and Suparna switch places either you will have to have the tank swap positions OR you'll get buff stack on the sisters reducing damage you do to Chirada.
    (0)

  10. #10
    Player
    Pooky_Pasha's Avatar
    Join Date
    Feb 2012
    Location
    Gridania
    Posts
    134
    Character
    Pooky Pasha
    World
    Excalibur
    Main Class
    Warrior Lv 60
    Quote Originally Posted by SkyHighDN View Post
    ive noticed alot of groups have specifically asked me as the OT to not pull Suparna off to the NW after the initial sister drop. I was confused by this at first, but it looks like groups now tend to prefer to AOE Garuda and Suparna before her first jump..... they still expect the OT to aggro Suparna, but not to drag her to the side...

    Been in 3 of the last 4 groups that expected this.... so yea, I guess thats new
    This confuses me. Garuda gets a double stoneskin from Suparna, so what's the point of AoE both of them together? Or am I missing something?

    Anyway, how my group does this is I pull Garuda and Suparna as MT, the OT pulls Chirada, the Spiney goes to whoever it goes to. We bring one melee along to LB Suparna as soon as she drops, then that melee switches to Chirada. The ranged finish off Suparna, sometimes before I eat a double WW, then switch to Chirada who is usually @ 75-80% health by then. For us, this accomplishes a few things: 1) Garuda's double stoneskin isn't a big factor. It's more damage on Garuda. 2) It greatly reduces the threat of double WW or even a 2nd double WW if dps is slow. 3) We never have to worry about the Garuda/Suparna jump and subsequent windburn. This also helps get more dps on both Garuda and Suparna. 4) We have no need for any Spiney/Sister swaps between tanks. All that is required is one provoke to get the Spiney off whoever it's on initially (If it's on the MT, the OT takes it. Otherwise, the MT will take it after Garuda's slipstream. Whenever the next person gets 2 stacks, Garuda will do another Slipstream shortly and jump to initiate the phase shift, so the Spiney dies-no need for another swap).

    Sometimes we can clear in the second vortex phase, but we almost always clear it at least during the third center plume phase (unless we derp up with the spiney shield).
    (1)
    Last edited by Pooky_Pasha; 05-07-2014 at 10:44 AM.

Page 1 of 3 1 2 3 LastLast