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Thread: BARD resource?

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  1. #1
    Player
    LunarEmerald's Avatar
    Join Date
    Aug 2013
    Posts
    1,851
    Character
    Lunar Emerald
    World
    Leviathan
    Main Class
    Reaper Lv 90
    Quote Originally Posted by Khalette View Post
    I have a few questions and I'm not sure a resource to look them up.

    1. Do songs still decrease damage output?

    2. If I want to start doing speed runs for tomes on my bard, what is the best playstyle? For example, AOE everything to death and keep TP song up or use the magic debuffing song so the casters can hit harder?

    3. How many mobs need to be around for our AoEs to be more efficient than single target damage? I assumed anything in groups ~4-5, but I wasn't sure if this has been calculated yet and I should be AoE'ing on groups of 3.
    1. Swiftsong and foe requiem do not

    2. Wide Volley with straight shot up. Rain of Death when proc. Did not play paeon unless the other dps is a dragoon. If the other dps is a summoner or black mage, play foe requiem.

    3. I don't think it's worth aoeing as a bard unless the other dps is doing it and there's 4 or more mobs.
    (1)

  2. #2
    Player
    Khalette's Avatar
    Join Date
    Sep 2013
    Posts
    201
    Character
    Gypsy Whisperwind
    World
    Famfrit
    Main Class
    White Mage Lv 56
    Quote Originally Posted by LunarEmerald View Post
    1. Swiftsong and foe requiem do not

    2. Wide Volley with straight shot up. Rain of Death when proc. Did not play paeon unless the other dps is a dragoon. If the other dps is a summoner or black mage, play foe requiem.

    3. I don't think it's worth aoeing as a bard unless the other dps is doing it and there's 4 or more mobs.
    Thank you for the help and how direct it was. Very much appreciated
    (0)

  3. #3
    Player
    Hybris-Maenad's Avatar
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    Sep 2013
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    141
    Character
    Hybris Maenad
    World
    Exodus
    Main Class
    Archer Lv 50
    Quote Originally Posted by Khalette View Post
    Thank you for the help and how direct it was. Very much appreciated
    Wide volley and rain of death are outdated. Quick knock is 20mp less than wide volley with the same potency and has a much larger area once you get your positioning down and can visualize your range. Free rain of death procs are nice, but unreliable. RoD was nice back when it had the damage debuff, but it's definatly not worth the gamble now that it only affects accuracy.
    (3)

  4. #4
    Player
    Laraul's Avatar
    Join Date
    Nov 2011
    Posts
    902
    Character
    Laraul Lunacy
    World
    Hyperion
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by Hybris-Maenad View Post
    Wide volley and rain of death are outdated. Quick knock is 20mp less than wide volley with the same potency and has a much larger area once you get your positioning down and can visualize your range. Free rain of death procs are nice, but unreliable. RoD was nice back when it had the damage debuff, but it's definatly not worth the gamble now that it only affects accuracy.
    Well it takes 6 2/3s Wide Vollys to get a free Rain of Death TP which saves you the amount you'd save using nine Quick Knocks. Rain of death also lowers every target hit with a -10% evasion debuff.

    I guess it's choose your poison...
    (0)

  5. #5
    Player
    SeraviEdalborez's Avatar
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    Mar 2011
    Posts
    1,558
    Character
    Seravi Edalborez
    World
    Hyperion
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Laraul View Post
    Well it takes 6 2/3s Wide Vollys to get a free Rain of Death TP which saves you the amount you'd save using nine Quick Knocks. Rain of death also lowers every target hit with a -10% evasion debuff.

    I guess it's choose your poison...
    Rain of Death's debuff may as well not exist; if you need it your gear or your party's gear is not up to snuff in the first place. Maintaining it is a huge TP sink. The only situation you can claim it's useful is against enemies who have Evasion boosts (Pugilists or Ixali), of which there are none outside of open world engagements. Which are pathetically easy.

    QN vs WV is a matter of "which can I fit more enemies in" and nothing else.
    (0)

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