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  1. #11
    Player
    Snorgrind's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    82
    Character
    Momiji Inubashiri
    World
    Ragnarok
    Main Class
    Marauder Lv 50
    Quote Originally Posted by sasdas View Post
    If your on pc, pressing f will make your char face the target, so you can click that while casting.
    which does not help since face target is client side not server side, with natural delay this game have you have to aim infront of the running mobs by holding right mouse button.
    (0)

  2. #12
    Player
    Truxton's Avatar
    Join Date
    Jun 2013
    Posts
    76
    Character
    Truxton Dogyuun
    World
    Excalibur
    Main Class
    Arcanist Lv 60
    That solution also does nothing for console players. :/
    (0)

  3. #13
    Player
    Spot's Avatar
    Join Date
    Aug 2013
    Posts
    89
    Character
    Spot Bot
    World
    Midgardsormr
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Truxton View Post
    That solution also does nothing for console players. :/
    (0)

  4. #14
    Player
    Snorgrind's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    82
    Character
    Momiji Inubashiri
    World
    Ragnarok
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Truxton View Post
    That solution also does nothing for console players. :/
    dont worry standart camera have its problems too, like it forces you to turn your camera and character when you have auto-face ON, only way to avoid this is by constantly turning your camera, with legacy you can just autorun and spam your skills behind you.

    this game feels a lot like DAoC where you could exploit "face target" and hit side/back stuns from any position, even here you can easily hit side combos on mobs attacking you. I wonder when they are aware of the lag they didnt implement server side "face target" to compensate for lag like warhammer online did, there noone could LOS you even when they ran straight through you.
    (0)

  5. #15
    Player
    sheepysheepy's Avatar
    Join Date
    Sep 2013
    Location
    GRIDANIA
    Posts
    364
    Character
    Sheepy Sheepy
    World
    Sargatanas
    Main Class
    Conjurer Lv 50
    this is why i like my tanks in speedruns to stand still, nothing worse than constantly interupted cureII
    (0)

  6. #16
    Player
    YanderePrincess's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    368
    Character
    Svana Fyth
    World
    Balmung
    Main Class
    Dancer Lv 90
    Quote Originally Posted by sheepysheepy View Post
    this is why i like my tanks in speedruns to stand still, nothing worse than constantly interupted cureII

    Um, I've never noticed this "casting on moving mobs" problem apply to healing spells and buffs. Only on offensive magic.
    (2)
    "Women are meant to be loved, not to be understood." ~Oscar Wilde

  7. #17
    Player
    ispano's Avatar
    Join Date
    Oct 2011
    Posts
    2,753
    Character
    Melfina Amastacia
    World
    Excalibur
    Main Class
    Lancer Lv 60
    Quote Originally Posted by YanderePrincess View Post
    Um, I've never noticed this "casting on moving mobs" problem apply to healing spells and buffs. Only on offensive magic.
    It was like that for all spells in one of the early betas. But the other thing is, it's not a "problem". It's actually quite normal in games like this to require you to face your target to cast an offensive spell.
    (0)

  8. #18
    Player
    Umero's Avatar
    Join Date
    Aug 2011
    Posts
    283
    Character
    Mero Mero
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 50
    for DoW jobs, when you start a skill, your character will automatically face the target; and since skills have no casting time, there isn't any problem. However, for DoM jobs, when you cast an offensive spell, your character will not follow on facing the target when they are moving; and since spells have casting time, there is the problem. And heck, the logic doesn't even apply in fantasy games where you have to directly face the target in order to land your spells. Furthermore, the casting spells would not get interrupted right away if the target is out of sight(not until the last moment to determine if it lands or not.) The current situation is bad not only because you have to make sure your character is facing the target while casting, but also the system won't tell you until the last moment when the spell actually lands or not - which results a waste of casting time for nothing.
    (0)

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