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  1. #1
    Player Wolfie's Avatar
    Join Date
    Mar 2011
    Posts
    2,237
    Character
    Wolfie Wu
    World
    Leviathan
    Main Class
    Pugilist Lv 50
    Large amounts of horizontal character development is going to make people get even more attached to their items and whatevers; and it's going to make it even more difficult for the devs to increase the level cap eventually.

    A better compromise is to increase the cap by smaller amounts, like 5 levels every year. That way new items and gear are upgrades from the previous tier, but the previous tier isn't completely obsolete and can be used as entry level or early-mid level gear for the new content.
    (5)

  2. #2
    Player

    Join Date
    Mar 2011
    Posts
    187
    Quote Originally Posted by Wolfie View Post
    Large amounts of horizontal character development is going to make people get even more attached to their items and whatevers; and it's going to make it even more difficult for the devs to increase the level cap eventually.

    A better compromise is to increase the cap by smaller amounts, like 5 levels every year. That way new items and gear are upgrades from the previous tier, but the previous tier isn't completely obsolete and can be used as entry level or early-mid level gear for the new content.
    so what i said is to give ppl horizontal and veritical at the exact same time
    (0)

  3. #3
    Player
    Join Date
    Jun 2011
    Posts
    710
    Quote Originally Posted by Wolfie View Post
    Large amounts of horizontal character development is going to make people get even more attached to their items and whatevers; and it's going to make it even more difficult for the devs to increase the level cap eventually.

    A better compromise is to increase the cap by smaller amounts, like 5 levels every year. That way new items and gear are upgrades from the previous tier, but the previous tier isn't completely obsolete and can be used as entry level or early-mid level gear for the new content.
    Gear grind and status grind doesn't have to be the end-game motivator... for once in your lives just please think outside the small box you are all living in.
    (3)