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  1. #11
    Player Shioban's Avatar
    Join Date
    Sep 2012
    Location
    Bastok
    Posts
    1,564
    Character
    Shio Ban
    World
    Twintania
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by jars View Post
    so they wouldn't have to make separate animations for 1h and 2hs :\
    ^ This.

    Quote Originally Posted by Jellyfish View Post
    Why do we hold them with one hand? :>
    They used to be.

    Then the animations for holding the weapons were changed for each class, and we were given unique casting animations for THM/CNJ.
    I think I recall even in the very early stages (Alpha) they were still two handed weapons, then during the early stages of the Beta the new animations replaced them.



    (2)

  2. #12
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Shioban View Post
    They used to be.

    Then the animations for holding the weapons were changed for each class, and we were given unique casting animations for THM/CNJ.
    I think I recall even in the very early stages (Alpha) they were still two handed weapons, then during the early stages of the Beta the new animations replaced them.



    Also see able here
    https://www.youtube.com/watch?featur...qtuKa84ic#t=49

    SE should work on a 2hand animation for 2hand weapons again and not just give them the 1hand animation.
    Or change them into 1hand staffs so we can hold a shield in the free left hand
    (0)
    Last edited by Felis; 05-07-2014 at 12:39 AM.

  3. #13
    Player
    Elikitts's Avatar
    Join Date
    Sep 2013
    Posts
    15
    Character
    Eli'kitts Rahl
    World
    Leviathan
    Main Class
    Miner Lv 50
    Can't believe I never noticed that this was what had been bothering me about my BLM for so long. Seems incredibly lazy and unobservant on SE's side.
    (1)

  4. #14
    Player
    Memoe's Avatar
    Join Date
    Dec 2011
    Location
    Ul'dah
    Posts
    101
    Character
    Rex Aetherpaw
    World
    Ragnarok
    Main Class
    Arcanist Lv 60
    You guys keep reminding me how much smoother and unique animation was in the earlier version. Damn you!

    Now we're all just a bunch of each others clones. I loved the way the races held their weapons differently.
    (3)

  5. #15
    Player Shioban's Avatar
    Join Date
    Sep 2012
    Location
    Bastok
    Posts
    1,564
    Character
    Shio Ban
    World
    Twintania
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Elikitts View Post
    Can't believe I never noticed that this was what had been bothering me about my BLM for so long. Seems incredibly lazy and unobservant on SE's side.
    As mentioned before, it wasn't lazy it was to reduce development time and overall data costs when replacing the old animations (which had to be done for the most part)

    Two animations are more expensive than one, using the same animation set for single handed weapons as for two handed is much quicker which is what ARR was seeking trying to make an MMO in only a few years, compared to the usual 5 year cycle for MMOs.
    Having only one animation across all races and genders (Roegadyns/Lalafells sometimes have unique ones) is an easier and more efficient animation process. Had ARR been given 1-2 more years development time, then perhaps details such as this would have been considered in the new animations.


    To go back and adjust this would require making completely new holding, casting and walk/run animations when a two handed stave in drawn.

    Which would on estimate be a total of 10-20 new animations (not taking into account that Roegadyns/Lalafell may require different sets), which would take a very large amount of time (and with two new jobs on the horizon I'd doubt the time will be taken to consider changing it just yet)




    However! In the future it would be great if they could take the time to revise the animation sets.
    (0)
    Last edited by Shioban; 05-07-2014 at 04:55 AM.

  6. #16
    Player
    ParanoidHobo's Avatar
    Join Date
    Aug 2013
    Posts
    62
    Character
    Luci Travers
    World
    Diabolos
    Main Class
    Machinist Lv 80
    I've seen my character take that 2h stance with THM weapons before. I'm not sure what causes it but it's usually when I'm getting punched in the face I'll see that pose for a moment before my cast finishes or I start a new one.

    So that idle animation is still there at least. dunno why they don't use it.
    (2)
    Last edited by ParanoidHobo; 05-07-2014 at 05:47 AM.

  7. #17
    Player
    MercuryAcetylene's Avatar
    Join Date
    Oct 2013
    Location
    Florence, SC
    Posts
    142
    Character
    Mercury Acetylene
    World
    Behemoth
    Main Class
    Scholar Lv 70
    never noticed this until OP had to point it out... thanks alot, now its stuck on my mind
    (0)

  8. #18
    Player
    Kat_Manx's Avatar
    Join Date
    Aug 2013
    Posts
    600
    Character
    Kat Fuzzington
    World
    Goblin
    Main Class
    Archer Lv 73
    Disturbing.
    (0)

  9. #19
    Player
    subteraneanbird's Avatar
    Join Date
    Mar 2014
    Posts
    362
    Character
    Kurara Mamegano
    World
    Malboro
    Main Class
    Samurai Lv 90
    What you're seeing is a parry. The reason why you're doing it with both hands is there's only two parry animations: The PLD one and the WAR one. Non-tanks use the WAR one which takes into account the fact that the WAR does actually two hand their weapon.
    (0)

  10. #20
    Player
    Obysuca's Avatar
    Join Date
    Aug 2013
    Posts
    963
    Character
    Ayaminae Yirien
    World
    Midgardsormr
    Main Class
    Machinist Lv 100
    Quote Originally Posted by ParanoidHobo View Post
    I've seen my character take that 2h stance with THM weapons before. I'm not sure what causes it but it's usually when I'm getting punched in the face I'll see that pose for a moment before my cast finishes or I start a new one.

    So that idle animation is still there at least. dunno why they don't use it.
    At least someone else noticed it lol I was going to mention it, seeing as no one else did :P

    I'm sure a lot of the animations are still there, but then again, this is SE >.> It'll probably take them years upon years to do anything, if they even do lol It's kind of a let down that everyone (minus Roe) hold their weapons the same :/ Sure it'd be time consuming to do and it doesn't really matter, but it'd be nice to see different motions for each race/gender, even for the skills. I can feel the rage already, but XI had this, it was nice. If a mmo from over a decade ago can do it, I'm sure if SE put some effort into it, they could do it here too, but then again like I said, it is SE lol
    (0)
    Last edited by Obysuca; 05-07-2014 at 06:26 AM.

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