Lvl 5 node yields 1 shard as a lvl 50 node, yet, crafting goes from 1 shard to as much as 10 shards and/or crystals. The current design encourages bots, since a lvl 1 is as efficient as a lvl 50.

Back in 1.x, at least ALC/Fisher had some purpose, now Fisher is mostly pointless.

Yes, bring back the Fisher/ACL 1.x shard crafting, or allow higher level nodes produce more shards. IE: Node:shard = <10:1, <20:2, <30:3, <40:4, <50:5

jc