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  1. #1
    Player
    Vladislav's Avatar
    Join Date
    Aug 2011
    Location
    Ul'Dah
    Posts
    537
    Character
    Vladislav Bahamut
    World
    Balmung
    Main Class
    Gladiator Lv 60

    [suggestion] Turn 5 and "old" Coil echo

    Hello everyone . I'd like to share idea that popped in head ;p about T5 that actually can make happy everyone since t5 is actually already bit outdated so it no harm . We all know that every 2 week (expet this one :O) we getting 5% echo buff . After trying DF & PF party i noticed that every attempt is 99% guaranteed win , and even total new partyes can beat it within few solid "go in" attempt . But ! Turn 5 is actually still a beast , and pretty much everyone i think notice why.
    To pass conflag in PF/DF with ~5 to 7 new ppl's (1~2 player in DF scenario allways know what/how to do) party spend 30~to 50~ min to prefect or at least pass more or less alive to divebomb phase.
    Next. if party passed dives/snakes and safely transfer to Twister phase ( ppl's may notice tonn of PF party know to Twister) that means let's say 50% of time is win.
    So my actual thought is do we actually need more echo increase at all if Coil t1-4 is already "Manderville dance fest" ?
    Maybe it be better to just ->Remove<- knockback effect from Diveboms :O
    Really in my experience of PF/DF party i done & doing last 2 weeks with 15% echo what kills party on dive's it is knockback to walls and that's it . Removing that will allow players in DF and new groups in PF pass it safe , seriously it really can more help now than any echo .
    Thank You for read
    (1)

  2. #2
    Player
    ToffeeCoffee's Avatar
    Join Date
    Dec 2013
    Posts
    276
    Character
    Chai Latte
    World
    Tonberry
    Main Class
    Arcanist Lv 60
    Please no more nerfs of any kind to anything. Players getting better gear and weapons is enough to progress, without extra buff and/or removal of mechanics.
    (8)

  3. #3
    Player
    Lemon8or's Avatar
    Join Date
    Aug 2013
    Posts
    1,304
    Character
    Lemon Nate
    World
    Leviathan
    Main Class
    Pugilist Lv 50
    Next up, make turn 5 a tank and spank fight.

  4. #4
    Player
    Ronove's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    252
    Character
    Rinh'sae Poales
    World
    Leviathan
    Main Class
    Summoner Lv 100
    If you remove the knock back, no one will have to really worry about divebombs. You're meant to dodge them, not just get hit and get healed. If people can't dodge them, then they should rethink how they do T5, cause that's the least of your worries I would think.
    (0)

  5. #5
    Player
    Sapphic's Avatar
    Join Date
    Oct 2013
    Posts
    2,308
    Character
    Sapphic Meow
    World
    Odin
    Main Class
    Monk Lv 90
    Or one person who knows how to handle divebombs can show them exactly where to go after Twin disappears, and also show them where to run to at the top of the dip after the DB marker appears.

    What needs "to be removed" is players using Duty Finder for T5 is the expectations of a one shot. Also SE should add ACC requirements for coil DF.
    (2)

  6. #6
    Player
    Kuwagami's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    4,330
    Character
    Kuwagami Tarynke
    World
    Cerberus
    Main Class
    Red Mage Lv 78
    I suggest we could remove knockback from Titan's landslide as well. Because you know, it's not fair and stuff..
    (0)

  7. #7
    Player
    Judge_Xero's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,228
    Character
    Divine Gate
    World
    Exodus
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Kuwagami View Post
    I suggest we could remove knockback from Titan's landslide as well. Because you know, it's not fair and stuff..
    That would also require people to not accidentally run off the edge. There should be a railing that appears after a wipe on 25% echo buff.

    For T5 Divebombs they should extend the time from the Sound to when Divebombs happen from 2 seconds to 15.
    (Sarcasm off)
    (1)

  8. #8
    Player
    Sapphic's Avatar
    Join Date
    Oct 2013
    Posts
    2,308
    Character
    Sapphic Meow
    World
    Odin
    Main Class
    Monk Lv 90
    Quote Originally Posted by Judge_Xero View Post
    That would also require people to not accidentally run off the edge. There should be a railing that appears after a wipe on 25% echo buff.

    For T5 Divebombs they should extend the time from the Sound to when Divebombs happen from 2 seconds to 15 minutes in case someone needs to use the bathroom, answer the phone or run to the store.
    (Sarcasm off)
    There we go XD
    (0)

  9. #9
    Player
    Synestr's Avatar
    Join Date
    Aug 2013
    Location
    Ul
    Posts
    853
    Character
    Synestr Ashbringer
    World
    Behemoth
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Judge_Xero View Post
    That would also require people to not accidentally run off the edge. There should be a railing that appears after a wipe on 25% echo buff.
    Bumpers, like my kids use at the bowling alley!!

    /signed!

    Syn
    (0)

  10. #10
    Player
    Lunavi's Avatar
    Join Date
    Sep 2013
    Location
    Sweden
    Posts
    834
    Character
    Luna Nattvind
    World
    Omega
    Main Class
    Black Mage Lv 80
    Quote Originally Posted by Judge_Xero View Post
    That would also require people to not accidentally run off the edge. There should be a railing that appears after a wipe on 25% echo buff.

    For T5 Divebombs they should extend the time from the Sound to when Divebombs happen from 2 seconds to 15.
    (Sarcasm off)
    You mean like in bowling?
    (0)
    Learn, explore, and think for yourself. Make your choices, take actions, and let yourself be free.

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