...researchers have used the effort justification paradigm to increase students' enthusiasm for educational activities by offering no external reward for students' efforts: preschoolers who completed puzzles with the promise of a reward were less interested in the puzzles later, as compared to preschoolers who were offered no reward in the first place.
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PvP should have never been some kind of 'trial' you endure to get some cool glamour. Why does it have to be a gear treadmill instead of a fun activity?