I find this sentence ironic.
The dodging that is a staple of gameplay is very much focused on seeing how you can handle performing your job whilst being occupied with the mechanics of the fight. It demands a higher level of concentration and ability to perform your job to the utmost level of quality, all whilst dodging attacks that could potentially wipe the party. What would be lazy is adding fights where people can stand still and just kill things. Such a battle would then just be about how well you can heal the damage a tank is receiving; that isn't lazy? By adding numerous mechanical checks to assess your continued concentration, the fight is tailored to those who like a hands on, focused battle.
Turn 7 is a perfect example. The fight itself is not difficult nor are any of the mechanics individually hard to deal with. But how well can you concentrate whilst doing your job to a high enough standard to succeed? And can you go a full battle without losing concentration once? It's a test of your group's ability to go one battle without losing focus for a moment.
You say the fights are not about how well you can heal or MP management? I say that yes, that is exactly what they are about. How well can you heal your tank being pulverized by auto attacks whilst dodging various TP moves that could potentially one shot you? How well can you manage your MP knowing sometimes you will have to throw out a few Cure 2s in quick succession to compensate for the damage the tank receives when you're running from something?
It seems like you want a fight where you can stand on one spot and just heal. If this is the type of gameplay you're looking for, A Realm Reborn might not be for you. Dodging is a pivotal mechanic in every battle to date and will continue to be so. Something about having to react on the fly to varying mechanics? Anyone can heal when standing still with nothing else to do. It's easy. What's challenging is being that good a healer whilst having to dodge mechanics, pushing it to the last second of dodging to get that life saving Cure 2 on the tank.
Again, chuckling at the irony of you calling these mechanics lazy. What's lazy is you expecting to just stand still for an entire battle.