We're all being lazy sitting there playing this game.
That's why we have to move in the game
Problem solved

We're all being lazy sitting there playing this game.
That's why we have to move in the game
Problem solved


We just need fights with changing BGM as phase changed like titan!

We should be forced to change our role in order to complete some new trials.
Like... The Navel (Nightmare)
Everyone has to be a tank to survive a blast, than all of us have to dps at the same time to do ANY damage.. Than you switch to Healer because you can only heal yourself in the fight.

I agree that dodging is indeed paramount to keeping the game challenging though i must say it would be nice if the landslides on titan ex only broke off into two instead of three lol. Other than that the challenge of this game is great.
EX Primal encounter design:
Phase 1: There are four things in a pattern to dodge, which are all attacks you've seen before.
Phase 2: There are now SIX things in a pattern to dodge, and one of the old things has a new twist!
Phase 3: Dodge all the things while killing the new targets that appear in time for the overdrive attack!
Phase 4: Can you dodge EIGHT THINGS!? Stand in the designated Safe Spot for your role and kill the adds! This phase repeats until the boss is dead. At sometime just after ten minutes, an enrage attack will kill the entire party if you suck.
EXTRA CREDIT! Randomly insert one of the following: Party members can fall off the arena, an add you SHOULDN'T kill, tank swap, repeated iterations of the Phase 3 ultimate attack.
Compared to the stuff in Coil, I gotta say, 'traditional' Primal battles feel lazy and formulaic. The ones that are kind of off the beaten path (Moggle Mog, Greg) tend to be interesting, but the mainline primals are just...ehh.
The stuff people complain about really blows my mind.
"I don't want dodging."
"I don't want random."
"I don't want memorization."
"I don't want movement."
Square has made some really cool encounters that are a step above stuff seen in WoW. Even giving players a way to get some pretty epic gear without raiding.
Yet what we get in response.
A community picks apart abstract aspects of encounters and complains.
In what MMO did you play where you did just stand during endgame content?
How did you think it was going to work?
Blows my mind too. Might as well not play video games ever again because boss battles will have one of these elements.The stuff people complain about really blows my mind.
"I don't want dodging."
"I don't want random."
"I don't want memorization."
"I don't want movement."
Square has made some really cool encounters that are a step above stuff seen in WoW. Even giving players a way to get some pretty epic gear without raiding.
Yet what we get in response.
A community picks apart abstract aspects of encounters and complains.
In what MMO did you play where you did just stand during endgame content?
How did you think it was going to work?


They are the same exact stuff you see in Warcraft with prettier graphics.
You can break almost all the encounters down into the basic elements of "Don't get hit by shit, don't stand in shit, hit shit." Truly new elements are few and far between, even in Warcraft, and there's so very little in FF encounters that really makes it a 'step above' the rest.
For presentation, yes, the encounters are pretty (And the musical score top notch), but the encounters themselves? Meh.

Errr...
For majority of the Levi fight, I'm pretty much just hanging around in the center throwing heals. I only reposition myself so people don't get hit by the aoe that targets healers. And of course, slides and slams but that's a necessary evil and dodging is fun once you get the hang of it. Ditto with King Moggle, I just hang around the side of the arena, mind everyone's HP and watch out for debuffs while evading the occasional pomflare.



Actually, with the healer debuff the tank gets dealing with the tail, healswapping is a viable option, to allow more aggressive heals yet still allow max range casting.
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.
Reply With Quote





