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  1. #1
    Player
    Eldelphia's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    86
    Character
    Mexi Lostbane
    World
    Siren
    Main Class
    Arcanist Lv 80

    Style of primal fights

    Please, for the love of Eorzea can we have a different style of Primal fight? I enjoy the dungeons (even if they get repetitive). I dabble in treasure hunting, beastman quests, crafting and gathering.

    I have beaten Coil 1-5 and all the Extremes except Leviathan which I'm currently learning. Frankly, I hate it.

    What I'm really missing is a fight where it's not about movement. I'm predominantly a healer (i94 SCH, i90 WHM, i87 SMN and i84 WAR). I understand that it's an important mechanic but it seems all of the Primal fights are about positioning and movement only. It completely penalises casters and is exhausting for healers. The fights are not about how well you can heal or MP management. They're about running around.

    Make us hit switches, switch tanks, switch DPS type or something but let us stand still for a change. It's incredibly rough on people who have lag.

    I abhor this style of fight, it feels lazy.
    (6)

  2. #2
    Player Lithera's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    1,225
    Character
    Randolont Althoreaux
    World
    Midgardsormr
    Main Class
    Lancer Lv 60
    Actually Levi doesn't penalize casters at all because NO ONE can hit Levi during the dodging phases. Tail and head each can only take one form of damage. Tanks don't have to swap like many of the other endgame Trials but they do have add management and a stun component. The healers get a debuff they need to work together to overcome. YOu have to hit a switch twice. It's not nearly as punishing on higher latency players as Titan. Based on what you're saying Levi is the perfect Primal. Also...Moggle Mog EX. Has tank swaps. DPS need to be sure to manage damage so as to maximize the damage to Moggle when he heals the minions. Healers need to be mindful to remove debuffs. All the AoEs are forgiving so the dodging mechanics are actually quite minimal and not at all detrimental to the casters. Especially if your DPS are interrupting the bigger booms like Holy and Flare.
    (0)

  3. #3
    Player
    Eldelphia's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    86
    Character
    Mexi Lostbane
    World
    Siren
    Main Class
    Arcanist Lv 80
    I understand what you're saying but just because the fight is crappy to everyone doesn't mean it's a good thing. It's better but I would simply love fights which aren't based on continually having to dodge crap.
    (3)

  4. #4
    Player
    subteraneanbird's Avatar
    Join Date
    Mar 2014
    Posts
    362
    Character
    Kurara Mamegano
    World
    Malboro
    Main Class
    Samurai Lv 90
    Then play a different game, because that is a staple component of Final Fantasy XIV: A Realm Reborn. 3.0 will in fact turn this game into dodgeball. Please look forward to it.
    (1)

  5. #5
    Player
    Altijacek's Avatar
    Join Date
    Nov 2013
    Location
    Laredo, Texas
    Posts
    701
    Character
    Phil Collins
    World
    Midgardsormr
    Main Class
    Marauder Lv 60
    This game is all about knowing how to DPS, heal, tank, and play with others. The dodge mechanics are tests to see if you can keep this up while dealing with dodging and other mechanics. I feel each primal fight is very different but okay. And if you want to change things up change your party composition. The game is all about knowing your job, and knowing it well enough to be able to multitask. I'll never see why people complain that they can't just play their jobs. It's not JUST a dodgefest.
    (1)

  6. #6
    Player
    A_Magical_Unicorn_Rider's Avatar
    Join Date
    Mar 2014
    Posts
    577
    Character
    Gierness Volstenn
    World
    Behemoth
    Main Class
    Gladiator Lv 80
    If someone were about to punch you, would you just stand there and take it?
    (2)

  7. #7
    Player
    Synestr's Avatar
    Join Date
    Aug 2013
    Location
    Ul
    Posts
    853
    Character
    Synestr Ashbringer
    World
    Behemoth
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by A_Magical_Unicorn_Rider View Post
    If someone were about to punch you, would you just stand there and take it?
    Yes...

    /ac "Manawall"
    /wait 1
    /ac "Manaward"
    /s Ya missed me B*tch!!!!
    (4)

  8. #8
    Player
    Kret's Avatar
    Join Date
    Mar 2012
    Posts
    110
    Character
    Krixus Blade
    World
    Sargatanas
    Main Class
    Marauder Lv 50
    I like the dodging personally. It's what makes these fights, especially Titan. If you want a Zerg no dodge fight try t4 and t5. T7 is more aiming vs dodging.

    There is a good balance of content available. You have to be able/willing to do it all
    (0)

  9. #9
    Player
    melflomil's Avatar
    Join Date
    Mar 2014
    Posts
    637
    Character
    Hazel Mimelia
    World
    Gilgamesh
    Main Class
    Archer Lv 70
    Titan fight IMO is perfect. All the chaos. I hope Ramuh has a ridiculous attack on the lines of he throws a bolt on someone and it causes a chain reaction and does 1.5 damage per tick for 10 ticks.
    (0)

  10. #10
    Player
    SeleneVenizelos's Avatar
    Join Date
    Jun 2011
    Location
    Gridania
    Posts
    404
    Character
    Tete Rouge
    World
    Louisoix
    Main Class
    Armorer Lv 80
    Quote Originally Posted by Eldelphia View Post
    I abhor this style of fight, it feels lazy.
    I find this sentence ironic.

    The dodging that is a staple of gameplay is very much focused on seeing how you can handle performing your job whilst being occupied with the mechanics of the fight. It demands a higher level of concentration and ability to perform your job to the utmost level of quality, all whilst dodging attacks that could potentially wipe the party. What would be lazy is adding fights where people can stand still and just kill things. Such a battle would then just be about how well you can heal the damage a tank is receiving; that isn't lazy? By adding numerous mechanical checks to assess your continued concentration, the fight is tailored to those who like a hands on, focused battle.

    Turn 7 is a perfect example. The fight itself is not difficult nor are any of the mechanics individually hard to deal with. But how well can you concentrate whilst doing your job to a high enough standard to succeed? And can you go a full battle without losing concentration once? It's a test of your group's ability to go one battle without losing focus for a moment.

    You say the fights are not about how well you can heal or MP management? I say that yes, that is exactly what they are about. How well can you heal your tank being pulverized by auto attacks whilst dodging various TP moves that could potentially one shot you? How well can you manage your MP knowing sometimes you will have to throw out a few Cure 2s in quick succession to compensate for the damage the tank receives when you're running from something?

    It seems like you want a fight where you can stand on one spot and just heal. If this is the type of gameplay you're looking for, A Realm Reborn might not be for you. Dodging is a pivotal mechanic in every battle to date and will continue to be so. Something about having to react on the fly to varying mechanics? Anyone can heal when standing still with nothing else to do. It's easy. What's challenging is being that good a healer whilst having to dodge mechanics, pushing it to the last second of dodging to get that life saving Cure 2 on the tank.

    Again, chuckling at the irony of you calling these mechanics lazy. What's lazy is you expecting to just stand still for an entire battle.
    (7)

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