You played at Japanese launch? i played at ps2 launch and continued for 5 years. I noticed some copy/paste in ffxi but was never disappointed with it because of the incredible environment that ffxiv lacks
Same with Bita here, started FFXI with my wife (GF at that time) on PC launch (JP version) and played for 6 years, I know XI had lots of copy paste but they did a good job and tried to make it harder to catch by just adding little more changes to those areas, FFXIV can do the same and I don't mind as much but they reused waaay too much. I know it's cost saving method, I made my own games before so I know how this works + memory usage on copies areas are a lot less, I do understand also, so I'm not complaining about them copy/pasting but since each zone is so huge they used the same areas too much in my opinion.
And don't say if you didn't see the map someone made from 2CH or the video showing copy/paste is reason people found about this, if you have your eye's opened and simply look at the map you can tell it's exact same... Try go to 5-8 caves in Limsa map and by then you already know it's going to be dead end. Same with caves in Morduna.. I like to adventure around, like in FFXI I would run to different parts of Jugner being chased by the tiger at low level ending up in a place full of mushrooms and go wow! It's the small stuff this game is lacking in some of the maps.
I noticed in the cities if you look carefully the designers put a lot work in details on the building structures and I'm impressed by that but outside maps... not impressed as much.
You didn't notice because there wasn't a troll with an agenda spamming youtube with videos and more trolls spamming every forum perpetuating it. FFXI features a TON of asset recycling, just as much as every videogame out there.
Ah, blissful ignorance.
You do know that by January 2004. Final Fantasy XI aleady had almost two years of development post-launch, including a full boxed expansion?
Just letting you know here.
I'm well aware, and you can drop the high and mighty act. The difference is: Does it make it okay for them to *** this up nearly a decade later?You didn't notice because there wasn't a troll with an agenda spamming youtube with videos and more trolls spamming every forum perpetuating it. FFXI features a TON of asset recycling, just as much as every videogame out there.
Ah, blissful ignorance.
You do know that by January 2004. Final Fantasy XI aleady had almost two years of development post-launch, including a full boxed expansion?
Just letting you know here.
Last edited by Ashvrei; 03-09-2011 at 07:43 PM. Reason: Content was edited by Moderator due to violation of Forum Guidelines
Considering that asset recycling is still a widely used technique to save memory nowadays, and that content doesn't create itself, yes. It may not pleasant to hear, but it's perfectly ok. Everyone does it.
If you want to create a 50 gigabytes client that will inflate to 100 with expansions, requiring minimum 12 gigabytes of ram, with humongous load times coming as a consequence, tanking 10 years to develop and costing five times as much (and of course running on consoles is a no-no), then maybe you could get near to creating a MMORPG that doesn't feature heavy and widespread asset recycling and has a big, wide and varied world right at launch.
Good luck finding a developer and a publisher for that
If it make you feel better, though, you'd have a customer. I'd gladly play it.
Last edited by Ashvrei; 03-09-2011 at 07:44 PM. Reason: Content was edited by Moderator due to violation of Forum Guidelines
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