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  1. #1
    Player
    Chocolys's Avatar
    Join Date
    Aug 2013
    Posts
    552
    Character
    Cait Zilla
    World
    Moogle
    Main Class
    White Mage Lv 70
    Just be advised that it's not uncommon that when you join a duty in progress, the party might be dissolving and you end-up alone or when everyone is about to quit. If that happens, you will have no choice but to exit the dungeon (unless you're able to finish it all by yourself ) and you will have to start a new queue.

    That risk is not much a hassle for tanks or even healers as they can queue faster, but as DPS it can be really annoying if you wait a long time then end up with a quitting party.
    (1)

  2. #2
    Player
    JemC's Avatar
    Join Date
    Feb 2014
    Posts
    171
    Character
    Rarn Drow
    World
    Faerie
    Main Class
    Conjurer Lv 34
    Quote Originally Posted by Chocolys View Post
    Just be advised that it's not uncommon that when you join a duty in progress, the party might be dissolving and you end-up alone or when everyone is about to quit. If that happens, you will have no choice but to exit the dungeon (unless you're able to finish it all by yourself ) and you will have to start a new queue.

    That risk is not much a hassle for tanks or even healers as they can queue faster, but as DPS it can be really annoying if you wait a long time then end up with a quitting party.
    I've had this happen so many times I have stopped using "join party in progress." I've had it happen when I was playing healz waiting on a tank. It's very annoying I wish there was a fix for it. People are confused about dungeon penalty for leaving after accepting a party in progress. I can confirm there is no penalty for leaving a dungeon at the dungeon entrance if you just came in and you are not first person to quit which you obviously aren't if you entered dungeon in progress.

    The best fix of all would be adding a decent tank to the game - one that started with a provoke move that actually worked and keeps the hate. No one wants to play tank because it's borked. Esp at lower levels. Everyone yells at the tank to keep hate but it's not happening. Plus the tank is forced to know the dungeon because he/she's literally leading that party. If he/she takes a wrong turn everyone gets pissed. No wonder no one plays tank.
    (0)
    Last edited by JemC; 05-05-2014 at 10:59 PM.

  3. #3
    Player
    Diavolo's Avatar
    Join Date
    Aug 2013
    Posts
    256
    Character
    Maximilian Vitalis
    World
    Faerie
    Main Class
    Archer Lv 50
    Quote Originally Posted by JemC View Post
    Snip--- No wonder no one plays tank.
    Or they just don't like sword/shield combo or axes. It's why I neglect my tank characters.
    (0)

  4. #4
    Player
    Souljacker's Avatar
    Join Date
    Apr 2011
    Posts
    1,220
    Character
    Last Hero
    World
    Coeurl
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Chocolys View Post
    That risk is not much a hassle for tanks or even healers as they can queue faster, but as DPS it can be really annoying if you wait a long time then end up with a quitting party.
    I did this a couple times and then stopped. I'd prefer that it wasn't an option at all like other games so that parties have a good chance at finishing runs (not all parties who lose members are bad parties, sometimes ppl disconnect, have to leave for an emergency, etc) but as long as it remains a choice that very few people use, I won't use it either.

    Four queues into an empty dungeon taught me my lesson.
    (0)