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  1. #1
    Player
    chidarake's Avatar
    Join Date
    Apr 2014
    Posts
    506
    Character
    Chida Rake
    World
    Omega
    Main Class
    Thaumaturge Lv 80

    possible new 3 star rotation

    I just worked this out last night, checked it today and it will succeed in progress, but rng effects quality.


    comfort zone
    tot
    inner quiet
    tot
    steady hand
    tot
    piece by piece
    tot
    piece by piece
    tot
    steady hand 2
    waste not
    hasty touch
    hasty touch
    hasty touch
    hasty touch
    tot
    comfort zone
    tot
    steady hand 2
    hasty touch
    hasty touch
    masters mend 2
    hasty touch
    hasty touch
    tot
    (if 3 tot, basic touch)
    hasty touch (skip if used basic touch)
    (if 1 tot steady hand 2,)
    (if 4 tot, basic touch)
    hasty touch (skip if used basic touch)
    tot
    ingenuity 2
    (if 2 tot, great strides)
    innovation (skip if used great strides)
    byregots blessing
    careful synthesis 2
    careful synthesis 2
    careful synthesis 2


    if at 1000 starting quality with innovation you should get at least 70% quality.
    if at 2000 starting quality with innovation you should get at least 90% quality.

    if at 1000 starting quality with great strides you should get at least 85% quality.
    if at 2000 starting quality with great strides you should get at least 95% quality.

    (used crafting simulator for percentages, may not be exact)

    chances are you'll hq every time with this with just one tot to
    use steady hand 2 near the end to cover byregots blesing, and with 2 tot its virtually guaranteed.

    of course that's assuming all the hasty's land, which they won't, but since you should get some goods on them it should even out.

    some things that can be done to make it more flexible are, switching the piece by piece turns with hasty's if you get good / excellent procs. just use a piece by piece later in the synth exchanging it for one of the other hasty's. masters mend 2 can be used one step later if it lands on a good as well.


    starting with 388.cp 391.craft 374.control
    (0)
    Last edited by chidarake; 05-05-2014 at 03:56 AM.
    strange awareness of ghosts that no longer haunt this shell.

  2. #2
    Player
    Lyrinn's Avatar
    Join Date
    Aug 2013
    Posts
    1,524
    Character
    M'kael Jin
    World
    Tonberry
    Main Class
    Conjurer Lv 3
    In a best case scenario, this goes even with (http://forum.square-enix.com/ffxiv/t...ity-before-AFK) at max 10 touches and in a worst case scenario (hasty touches miss or you don't get enough goods), it's much worse because you don't have Great Strides as part of the normal rotation.

    I applaud your attempt at finding something better but no thanks.
    (0)

  3. #3
    Player
    chidarake's Avatar
    Join Date
    Apr 2014
    Posts
    506
    Character
    Chida Rake
    World
    Omega
    Main Class
    Thaumaturge Lv 80
    I agree no great strides is not a good thing but it can still work with innovation. its a gamble I agree but its nice to have alternatives.

    ding dings has 5 chances at a good without breaking his rotation,. this has 9, so its even I think as your very likely to get 1-2 goods in there.

    admittedly though I used ding dings to create my gear.
    (0)
    Last edited by chidarake; 05-04-2014 at 07:04 PM.
    strange awareness of ghosts that no longer haunt this shell.

  4. #4
    Player

    Join Date
    Aug 2013
    Posts
    1,176
    "Rotations" are bad for 3 star crafting

    Much better to learn how craft depending on the situation, i.e. good procs, cp etc.
    (2)

  5. #5
    Player
    chidarake's Avatar
    Join Date
    Apr 2014
    Posts
    506
    Character
    Chida Rake
    World
    Omega
    Main Class
    Thaumaturge Lv 80
    true that flexibility is needed with creating 3 star gear, but even then you still want to maximize your chances and having a good base pattern to work around helps a lot with regards to it.

    plus as ding ding said if we get enough cp in the future then its a guaranteed thing like 2 star. As it stands though there's rng to contend with which I'm fine with as I like a little gamble with my synths.
    (0)
    strange awareness of ghosts that no longer haunt this shell.

  6. #6
    Player
    dspguy's Avatar
    Join Date
    Aug 2013
    Posts
    1,667
    Character
    Jain Farstrider
    World
    Leviathan
    Main Class
    Marauder Lv 100
    Unless the crafting sim was updated recently, don't trust it. Quaduple checked my craft/control as well as difficulty of attempted synth. Simulator miscalculated progress big time and resulted in my breaking my first 3-star synth.

    User beware.
    (0)

  7. #7
    Player
    chidarake's Avatar
    Join Date
    Apr 2014
    Posts
    506
    Character
    Chida Rake
    World
    Omega
    Main Class
    Thaumaturge Lv 80
    I don't trust it, I know the progress will succeed since i've done that on other 3 star synths.

    I only used the crafting simulator as a guide to steps and percentages not progress.


    some testing confirms the rotation succeeds. however terminus putty only got to 39% after failing 3 hasty touch's, but with great strides.

    I also made a cashmere skirt of aiming, starting at 1703 quality, got 4 tot and used full rotation with 2 missed hasty touch's and it hq'd no problem.

    I also made a cashmere robe of healing, starting at 1703 quality. got 1 tot and missed 2 hasty touch's couldn't use great strides got to 76% quality. rng threw me an nq though, but still solid quality rating. although not what we would want to see.

    Just tried a cashmere skirt of striking starting at 1703 quality, got 3 tot but decided to sabotage my synth. I used one basic touch (failed) the rest hasty's although 2 failed. and the steady hand 2 to cover byregots blessing. skipped great strides and innovation in favour of a good proc of bb. got to 84% quality rng still gave me a hq though.

    in conclusion the rotation works and there's parts that can be switched around in favour of good and excellent procs. but even if you don't so long as you get two tot starting with most hq mats this works and if you have 1 tot and all hq mats it would work, even with a few missed hasty's youll still get high percentage of quality.

    I admit its not perfect and its a gamble but from what I see all rotations are a gamble to a degree.
    (0)
    Last edited by chidarake; 05-05-2014 at 03:49 AM.
    strange awareness of ghosts that no longer haunt this shell.

  8. #8
    Player
    PopeHat's Avatar
    Join Date
    Oct 2013
    Posts
    42
    Character
    Pope Hat
    World
    Behemoth
    Main Class
    Archer Lv 60
    Normally I like to go with HQ Bouillabaisse, as always if its a good proc then you Tricks.

    CZ
    IQ
    SH2
    4x HT (usually get a Good Proc in there which puts me at 40dura)
    Refresh CZ whenever it runs out.
    PBP
    PBP
    20Dura -> MM2
    If a PBP failed or didn't get a good proc during SH2, PBP.
    CS2
    SH2
    RS until sucess
    HT until 20 Dura, refresh CZ if it makes sense
    At this point I'll usually have enough CP for MM2, if not I'll go MM
    SH2+HT until 20
    I always save enough CP to SH2 GS+ BB for the last 20 -> 10, bonus if I have enough Ingenuity 2 or Innovation
    CS2 to finish it off.

    Things always work well if I have enough CP to get that second MM2 off.
    (0)

  9. #9
    Player
    Elasia's Avatar
    Join Date
    Aug 2013
    Posts
    70
    Character
    Elasia Squishie
    World
    Leviathan
    Main Class
    Alchemist Lv 50
    Quote Originally Posted by scarebearz View Post
    "Rotations" are bad for 3 star crafting

    Much better to learn how craft depending on the situation, i.e. good procs, cp etc.
    If you had no market interference i'd agree with you on this but being able to macro 80% of the combine removes a ton of work out of it making anyone macroing able to work less / put in far less effort and thus price lower for their brain power consumed.. lower pricing then makes it 'not worth it' to other competitors and then pricing can be jacked back up after they tire of you and just quit because they have to exert so much extra effort to not be rewarded for it. I maintain a 98%+ finished good hq rating so trying to super max qual is pointless when less effort measures exist. As pricing on 3 star lowers these methods will take over just like they did for 2 star.... I macrod 2 star using 100% hq methods from 0 long before the bulk of the populous had the guts to even do a macro due to being scared of the price tag and the what if of a lag spike eating product. Im currently highly interested in when the myth bump happens next patch that will push prices much lower if they carry out what they talked about and the uptake of people selling 3 star due to being more venturous and seeming like less of a threat to their wallet.
    (0)

  10. #10
    Player
    chidarake's Avatar
    Join Date
    Apr 2014
    Posts
    506
    Character
    Chida Rake
    World
    Omega
    Main Class
    Thaumaturge Lv 80
    PopeHat -

    that's an interesting way to look at it and I see how it can work but I'm not a fan of rapid synth, however when prices drop on mats I will give it a try.


    Elasia -

    I agree with macroing, however I just tend to learn the pattern as macro's are a little slower to run. not that I vary much but it just saves me time.
    However I don't make much 3 star gear because I got bored with the constant management it takes to keep prices relevant on the mb. I don't need to be the cheapest but with this gear you do have a lot of gil on the line and although things are picking up on my server there still not worth the time investment for me. And its not due to profit as there's plenty but just got bored of mb in general.

    so now I just craft to keep my gil level constant which doesn't take much. although I did just spend 1mil melding gear for my retainers.
    (0)
    strange awareness of ghosts that no longer haunt this shell.

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