Logically, crafting needs to remain an important part of the FFXIV world. Also logically, it's better to require repairs than to lose exp after every time you die.The entire repair system stems from asian f2p mmos as a gil and time sink to keep people playing longer and slightly hinder there progression. It doesnt belong in a P2P game or western/EU mmo at all. It only caters in a P2P game to a very small crafting crowd and only creates frustration and in some people rage. It has a very negative impact on a friendly game enviroment. The entire idea of SE to make main crafting classes and try to keep them in the lime light might just hurt the game more than it helps because people in general are selfish and greedy and few and far between are helpful and caring. So far people go outa theyre way to be helpful and repair and little to no cost; but in time im sure they will introduce some element to the game that will turn that to the opposite. IE... relic weapons/gear of some sort that will require heaps of gil and people will begin to get greedy. Go ahead and flame me now for being reasonable and logical.
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