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  1. #1
    Player Jynx's Avatar
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    Mar 2011
    Location
    Gridania
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    4,964
    Character
    Jynx Masamune
    World
    Diabolos
    Main Class
    Thaumaturge Lv 100
    I guess we should up the immersiveness of the game, so when your logged out for a few months your character is dead and unplayable because so much time has passed.
    (3)

  2. #2
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    Jun 2011
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    710
    Quote Originally Posted by Jynx View Post
    I guess we should up the immersiveness of the game, so when your logged out for a few months your character is dead and unplayable because so much time has passed.
    Ah touche, but now you're just being ridiculous. There's a line which you can draw between a game and realism, and there's a point where one can say "it's just a game" legitimately. Forcing people to not go into a town on their chocobo is not one of those times. It's completely unnecessary and ever so annoying.

    Anyways, speaking of permadeath, if you logged out for a few months in FFXI, sometimes they deleted your character.
    (0)

  3. #3
    Player Jynx's Avatar
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    Mar 2011
    Location
    Gridania
    Posts
    4,964
    Character
    Jynx Masamune
    World
    Diabolos
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by giftforce View Post
    Ah touche, but now you're just being ridiculous. There's a line which you can draw between a game and realism, and there's a point where one can say "it's just a game" legitimately. Forcing people to not go into a town on their chocobo is not one of those times. It's completely unnecessary and ever so annoying.
    That fine line is subjective, I think walking into town on a Chocobo is silly as the towns were not designed to accomidate any sort of vehiculer travel. It's one of those times I'm willing to put immersion aside for my convience in the game "To not have my vision blocked with people "Walking" with towering chocobos on the footpaths of town.

    Convience and Immersion will always clash, it's just a matter of what people are willing to sacrifice for the sake of either.

    *edit*

    I would also quote general game design theory:

    1. Does it add any function to the game? If no disregard If yes "Step 2"

    2. Does it detract from normal gameplay or inhibit it in any way/shape/form If yes can it be changed to accomidate? If no disregard.
    (2)

  4. #4
    Player
    Preypacer's Avatar
    Join Date
    May 2011
    Location
    Gridania of course!
    Posts
    1,163
    Character
    Perrina Avolara
    World
    Coeurl
    Main Class
    Archer Lv 21
    Quote Originally Posted by giftforce View Post
    Ah touche, but now you're just being ridiculous. There's a line which you can draw between a game and realism, and there's a point where one can say "it's just a game" legitimately. Forcing people to not go into a town on their chocobo is not one of those times. It's completely unnecessary and ever so annoying.

    Anyways, speaking of permadeath, if you logged out for a few months in FFXI, sometimes they deleted your character.
    You only find it "ridiculous" because it's not what you want. If it's what you wanted, you'd find it perfectly reasonable and would even be thinking of ways to defend the idea. Just like you are with the idea of being able to ride a chocobo in town, which I'm sure you've noticed, others happen to feel is ridiculous.

    We don't even *have* Chocobos in the game yet and you're already talking about what is and isn't necessary.

    People kept asking for chocobos so they could get around more quickly...
    It's confirmed we're getting chocobos.
    Are people happy?

    Pfft, of course not. It's only resulted in the flood-gates being opened and now people are demanding "omg... we need to be able to jump with them, or it's not realistic and immersive", "OMG, we need to be able to ride around town with them, or it's not realistic and immersive".

    SE's only just acknowledged that they're giving a foot, and folks are already demanding a mile.

    Has it ever occurred to some of you that it would be perfectly realistic and immersive for a city to have rules preventing dozens of chocobos crowding the streets, sidewalks, shops, vendors, doorways and other things? That's *more* immersive and believable than to think that a city is going to find something like this - Click Here, or this: Click Here - perfectly acceptable.

    And if we're talking "realism", Gridania has some open areas, however they're connected by a lot of narrower, winding paths. Limsa is mostly comprised of long, narrow walkways. Ul'dah has only one large area - the road around its circumference. Most everything else is narrow pathways and market areas.

    They weren't allowed in towns or cities in FFXI and it made perfect sense. They're large animals that take up a lot of space and can clutter an area up quickly. They're ideal for traveling quickly across long distances, but there's no reason to be riding around on one in a city where everything is easily reached on foot.
    (2)
    Last edited by Preypacer; 07-18-2011 at 08:48 PM.

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