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  1. #1
    Player
    Kitya's Avatar
    Join Date
    Sep 2013
    Posts
    86
    Character
    Isabelle Guevenne
    World
    Leviathan
    Main Class
    Conjurer Lv 80

    Returning player looking for info!

    So I quit the game about a month after it came out because I got a bit bored of the grind and I was just wondering what, if anything has changed since then.
    (0)

  2. #2
    Player
    Bixillarla's Avatar
    Join Date
    Apr 2014
    Posts
    1,251
    Character
    Willow Rivers
    World
    Jenova
    Main Class
    Scholar Lv 90
    Not much, it is still a grind to level up and gear up. That is what MMOs are.
    (0)

  3. #3
    Player
    Kitya's Avatar
    Join Date
    Sep 2013
    Posts
    86
    Character
    Isabelle Guevenne
    World
    Leviathan
    Main Class
    Conjurer Lv 80
    Yes, I assumed it hadn't changed that much but I was wondering what all had. Lol

    And thank you for the definition of MMOs, been playing them for ten years. Very helpful, though.
    (0)

  4. #4
    Player
    Niwashi's Avatar
    Join Date
    Aug 2013
    Posts
    5,248
    Character
    Y'kayah Tia
    World
    Coeurl
    Main Class
    Ninja Lv 50
    The leveling grind has moved largely away from FATEs and more towards dungeons. (FATEs still give good XP, as they did before, but dungeons give much better XP than before, so they've become the focus.) There has also been more daily/weekly repeatable content added. Overall, I think there's a bit better variety of activities, which helps it seem less grindy, at least for leveling.

    (I won't comment on end-game gear grind, as I'm not into that part.)
    (1)

  5. #5
    Player
    ColorOfSakura's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    391
    Character
    Aerik Tirel
    World
    Mateus
    Main Class
    White Mage Lv 100
    End game gear grind has slowed somewhat due to the removal of Philosophy tomestones and the Darklight gear being redistributed amongst the Level 50 dungeons.

    Mythology tomestones still drop (at a slightly increased rate), but they still don't drop as much as Philo tomes did. You can do roulettes for dungeons at Level 50 that drop tomestones and gil as bonuses. Low Level roulette (Sastasha to Aurum Vale) will net you 60 Myth tomes, whereas Main Scenario roulette (Castrum Meriadinum or Praetorium) will net you 100 Myth tomes. They also don't have the 300/450 tomes per week lockout anymore.

    Soldiery tomes were added and allow you to obtain iLvl 100 gear from Revenant's Toll, but they drop at a somewhat low rate and have a 450 per week cap.

    They added the Echo buff (additional HP, damage dealt, and heal potency) to Primal fights on Hard if the party wipes after three minutes of battle. Each wipe increases the buff by 10%, up to a max of 50%. Binding Coil Turns 1-5 now have the Echo applied automatically upon the start of it (it's raised every two weeks by 5% to a max of 25% or 30% - I can't remember.)

    They also added new sidequests (Hildibrand), the first part of Crystal Tower (a 24 person raid that's actually a lot of fun and drops i80 gear), the Thornmarch (King Moggle Mog) Primal fight, and Whorleater (Leviathan) Primal fight, as well as new story quests. There's quite a bit of new content and they've balanced out a lot of the old stuff. Some stuff still needs tweaks, but the game is growing at a pretty good pace.
    (3)

  6. #6
    Player
    KingOfAbyss's Avatar
    Join Date
    Apr 2014
    Posts
    996
    Character
    Abyss King
    World
    Gilgamesh
    Main Class
    Paladin Lv 60
    Nothing changed much: Still having fun ^^

    *wb!
    (0)