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  1. #11
    Player
    NozomiAru's Avatar
    Join Date
    Apr 2014
    Location
    Limsa Lominsa
    Posts
    7
    Character
    Lessa Deruatha
    World
    Hyperion
    Main Class
    Arcanist Lv 50
    Sometimes when I was talking to Minfilia there would be pages and pages of text, so finishing that quickly was near impossible. Also, since I play on PS3, loading back out of those cut scenes would take 10-15 seconds, further cutting down the time I had to complete them.

    Really, the cut scenes I'm talking about here are the ones with text but no voices, as those are the ones I've had problems with, and generally don't find available at the inn. Those or the "wall of text" that shows up when initiating some quests, such as certain job quests.

  2. #12
    Player
    Niwashi's Avatar
    Join Date
    Aug 2013
    Posts
    5,248
    Character
    Y'kayah Tia
    World
    Coeurl
    Main Class
    Ninja Lv 50
    Quote Originally Posted by Rufalus View Post
    Just leave the pop up hanging there, finish reading the text very quickly, then click commence if it has not timed out already.
    That's the problem. Unless you're already on the very last dialog window (and the chances of that are slim given just how many screens of dialog most conversations seem to have), you're guaranteed that the DF will have timed out if you try doing that. You have a choice. You can either read the text so you know the story, OR you can accept the duty that you've been waiting half an hour or more to do. You CANNOT do both. We need a way of exiting out of dialog without finishing it (and without any quests being advanced as though we'd finished it), so that that dialog can be available later when we have time to read it.

    And no, having cutscenes available at the Inn doesn't help this problem (or rather, it only helps one little piece of the problem but not the rest), because the majority of dialog isn't in cutscenes at all. It's the regular non-cutscene conversations with NPCs that create most of the issues here.
    (1)

  3. #13
    Player
    Laraul's Avatar
    Join Date
    Nov 2011
    Posts
    902
    Character
    Laraul Lunacy
    World
    Hyperion
    Main Class
    Gladiator Lv 70
    The best solution I think would be to simply provide a way to break out of NPC conversations by pressing the cancel button twice, similar to the way it works when a cinematic is in progress.

    The story line cinematics for The Praetorium and Castrum Meridianum are oddly located under "Duties" in the inn. And playing them back in the inn, they feel out of context, since you don't know how or where in the dungeon a cinematic was triggered or what you did that preceded it. Story line Lengthy event triggered cinematics do not belong multiplayer dungeons. When I first tried both of the dungeons, everybody rushed ahead when I tried to watch them. I got completely separated and felt forced to leave because it appeared I couldn't continue.
    (0)

  4. #14
    Player
    Raestloz's Avatar
    Join Date
    Dec 2013
    Posts
    274
    Character
    Vonelis Heischield
    World
    Tiamat
    Main Class
    Conjurer Lv 50
    I'd rather have them add the non-cutscene dialogues to the Inn book

    so many funny Hildibrand moments are not captured in the cutscenes
    (0)

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