
Free Companies can hold a maximum number of 512 characters, according to the member list page.A free company, at some point, could be an option down the lines, after front lines really.
Free companies have a max of 200 though? Would currently only allow for us to recruit 75 more members. Making a second link shell would allow for 128 more members currently.
If your servers involvement is low in PvP, I suggest making a PvP shell, or joining an existing one. Party finder fills up very quickly BTW if you are lacking members that night, also a good recruitment tool.
I can't use party finder until we figure out the second shell though lol.
Hmm 500 is a much nicer number O.o;; but I don't think a FC would be the right step.
I already offer at any point and time if any members from my link shell they can join my FC for mark ups, and have never really had any one join for that.
I let em know if they are currently in FC they can easily leave and rejoin, that is acceptable in my book. Still, given FC politics and drama, I see less opportunity to recruit members to a FC versus a link shell, which they can hold 8 of.

We tried queueing up our guild together for some fun but it was definitely not insta queue for us to get inside.
Did you balance out your averages? The combined average of both teams need to be within 3 of each other to get instance que match ups. We que in Japan bracket to limit to only us.
If you do not balance out the math, it will take additional 3 mins to connect to each other per 3 levels you are away from the average.
For example, if you are 9 average level a parts from each other, it would take match 6 mins to spawn.
This is how it all started. We used to do this as a Saturday event in our FC. We'd give ppl the chance to duel each other while everyone stood on the side and took screenshots, or even had their own duels. You have 15 minutes in there.... enjoy it!!
wow that is a cool idea!
Yeah might throw 4 one on ones into our next mix of friendlies, doesn't sound like a bad idea to help break up a few hour grind.
Spent the last two days running friendlies, mixed bag this week. Had our most intense fights yet, but also had our longest gathering times.
All in all, knocked out 50% of rank 27 In one day, 50% of rank 28 the next. Recruited 7 new members during them, changed the opinions of almost all involved. Got plenty of players from rank 1-10.
As I was told to post here with my issue here it is. The idea of friendlies is great but it turns out that the team that wins lets the team that lost have wins at the end. So as it was explained to me by the OP as I was learning the friendlies. That when the 2 teams play if group A wins say 5 times then group A lets group B win 5 times to even out wins. I told the OP that this is just another way of win trade. As you in the end just hand the other group wins. He keeps telling me it is nothing like win trade.

yeah, glorified win trading. if the aim of "friendlies" is for your FC to get better at PvP then wins shouldnt matter. rank doesnt determine a players abilitiy to fight and handing these guys wins doesnt help them get better. you play people better than you till you can beat them. personally i'd be pissed if I needed to be handed wins. like who feels good about that? unless your helping them with the grind to cool armor.
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.

Reply With Quote


