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Thread: "Friendlies"

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  1. #1
    Player
    Amada's Avatar
    Join Date
    Oct 2013
    Posts
    33
    Character
    Hrafn Fel
    World
    Sargatanas
    Main Class
    Machinist Lv 79
    As I was told to post here with my issue here it is. The idea of friendlies is great but it turns out that the team that wins lets the team that lost have wins at the end. So as it was explained to me by the OP as I was learning the friendlies. That when the 2 teams play if group A wins say 5 times then group A lets group B win 5 times to even out wins. I told the OP that this is just another way of win trade. As you in the end just hand the other group wins. He keeps telling me it is nothing like win trade.
    (3)

  2. #2
    Player
    Kantei's Avatar
    Join Date
    Apr 2014
    Posts
    123
    Character
    Kantei Shiva
    World
    Siren
    Main Class
    Carpenter Lv 50
    So for the first time ever, we resorted to win trading. To get the point through to new members that hey, you showed up and tried this, you did as we asked even when we asked you to play less effectively, and the teams were decided by math, so thank for taking that beating, here is the same amount of exp we got from legit fighting you. We thank you for your time and enabling us to do instance que friendlies all night.

    All in all, both groups got about 1300 exp in about 2 hours. 1/4th of what I needed for my current rank in 2 hours.

    During those two hours, we trained 4 people in the finer points of PvP. Offered a rank 31 insta ques. And had our 4 best DPS going at it. All while having a ton of fun with our server-mates.
    (0)

  3. #3
    Player
    Kantei's Avatar
    Join Date
    Apr 2014
    Posts
    123
    Character
    Kantei Shiva
    World
    Siren
    Main Class
    Carpenter Lv 50
    Pros of friendlies:
    General:
    It takes the time out of quing for a match, all match ups are instant.
    It mixes players who would normally never play together, expanding our linkshells range in many aspects.
    It improves linkshell morale, conversation, and excitement for future PvP updates.
    It makes rank 40 and 50 less of a grind, and more functional for teaching others.
    It is our primary tool for getting two of our best teams used to each others play styles for frontlines.
    It serves as a labortory for our theory crafters. I.E. we are testinv effects morale has concerniing damage reduction, to help us choose between 110/115 weapons, versus 100 PvP weapons.
    (0)

  4. #4
    Player
    Kantei's Avatar
    Join Date
    Apr 2014
    Posts
    123
    Character
    Kantei Shiva
    World
    Siren
    Main Class
    Carpenter Lv 50
    Back to last nights Friendlies. We have been promoting signing up for friendlies days in advance, we started a website to further organize us, they begin on the 5th for us.

    When we said tonight's friendlies are starting, we had 11 people instantly sign up, and almost had a second set of 4 v 4 going. Most of the people organizing it were locked into the first group, so the second group never fully formed. We still managed to swap a few in as members dropped/had to go.

    We grinded friendlies for roughly 2 hours. Our ranks ranged from 1 to 29 during the first hour, to 8 to 31 during the second hour. Our teams roughly looked like this.

    Tank: R1 T:R21
    Melee: 27 M: 23
    Ranged: 22 R: 30
    Healer: 11ish H: 18ish
    (0)

  5. #5
    Player
    Kantei's Avatar
    Join Date
    Apr 2014
    Posts
    123
    Character
    Kantei Shiva
    World
    Siren
    Main Class
    Carpenter Lv 50
    For example, playing as a DRG myself, I noticed that the healer was following my advise, used aqua fluid on me, and got repose off on me twice, ll around a proper and solid opening move for a rank 11 healer. But my maxed out fetterward, completely negated their opening move, and made our advice useless. For all intensive purposes, we asked our drgs to stop using fetterward so healers could see how their opening moves would play out against players of similar rank. That enabled the healers in a great way.

    Group A still had a huge advantage though. So we allowed group B to wear PvP armor. Group A still had advantage, so we sick Tank/ranged on their tank to get the ranged playing as a healer, more into the flow of things such as healing others, situational awareness, and still having at least one person trying to interrupt his spells. A few rounds of that, and he really started to gain traction as a healer.
    (0)

  6. #6
    Player
    Kantei's Avatar
    Join Date
    Apr 2014
    Posts
    123
    Character
    Kantei Shiva
    World
    Siren
    Main Class
    Carpenter Lv 50
    Low rank benefits:
    It is a stress free enviornment to get those who tried PvP once and were turned off by it before they cpuld understand it.
    You can adjust the rules to tailor it to get them pug ready.
    It serves as a great social tool for them to get to know the existing duos, trios and groups.
    It serves as a great social tool for them to form their own group, or join a duo/trio.
    Being able to request the other team employs or avoid certain tactics is a great "trial by fire" tool.
    It is a great place to humble abrasive personalities in your linkshell, fhe ones that you thpught about kicking once or twice. It also serves as an outlet for those who had to suffer those types.

    Higher ranked players:
    It provides insta ques.
    It helps them find like mindex teammates.
    It forces them out of their preset groups, allowing them to learn and adapt to new tendicies, whi h in turn, could teach them something new to bring back to their static group.
    (0)

  7. #7
    Player
    Kantei's Avatar
    Join Date
    Apr 2014
    Posts
    123
    Character
    Kantei Shiva
    World
    Siren
    Main Class
    Carpenter Lv 50
    OK that part of it is done...damn 1000 character limits are intense.

    Now, let us know what you think about what team siren has been doing And remember, keep it friendly! Or don't, flame us hard. I love forums battles as much as I love PvP, even this games abrasive, bare bones PvP.
    (0)

  8. #8
    Player
    Kantei's Avatar
    Join Date
    Apr 2014
    Posts
    123
    Character
    Kantei Shiva
    World
    Siren
    Main Class
    Carpenter Lv 50
    Cons:
    Our linkshell has 125 members, we have to make a second linkshell due to our message and stance on PvP attracting 4-5 new members a day, small groups and linkshells may not be able to use friendlies as a tool.
    it attracts the wrong type of person, i.e. win traders, those who clearly just want theirs and don't want to help others.
    It takes roughly 10-20 mins to even get it going, impatient players, have a hard time witb this

    The community can add more cons, we can debate them later
    (0)

  9. #9
    Player Houston009's Avatar
    Join Date
    Sep 2013
    Posts
    575
    Character
    Straigus Rheyist
    World
    Jenova
    Main Class
    Pugilist Lv 81
    you can bypass the 1000 character limit by editting your post.
    (4)

  10. #10
    Player x037x's Avatar
    Join Date
    Dec 2013
    Posts
    104
    Character
    Medulla Vespertine
    World
    Siren
    Main Class
    Conjurer Lv 98
    Hey Kantei, to make a post without the 1000 char limit, first make an initial post, then go into edit mode, while in edit mode you will not have the 1000 char limit.


    DIDDO on everything you said. Just so everyone knows our goal here isn't to win trade, ( and it shouldn't be yours either) it's to inject some life in to whats become a stale, frustrating, slow queueing aspect of the game. When we do our 4v4s we all go hard and try to win, all the while trying to balance gear and skills with the new people in our shell so that they can also enjoy pvp.
    (0)

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