I'm just curious: is there an etiquette to when someone should use a limit break? I realize everyone draws out of the same pool but should you just leave it for the healer if necessary? Or do you designate a player to use it at a specific time?
I'm just curious: is there an etiquette to when someone should use a limit break? I realize everyone draws out of the same pool but should you just leave it for the healer if necessary? Or do you designate a player to use it at a specific time?
It depends entirely on the situation really. Healer LBs are used only when things have really gone down the pan and everyone's almost dead/already dead - 99% of the time a Limit Break will be used by a DPS class to finish off a boss. I haven't yet encountered a situation where the tank LB is necessary but I'm sure there is one xD
Given you play healer, don't worry about it. You probably won't need to even touch your LB until you get to level 50. I've only ever used the healer limit break once, and that was in a Hard Mode Primal. In the dungeons you'll be running as you level, leave it for a DPS to do to get a chunk of the boss' HP down =3
For most dungeons, it's reserved for a melee DPS first, if not that then a caster. Typically people just use them for big damage on a boss but none of the dungeons pre-50 require them for anything. There are some exceptions, most notably bosses that have add phases where a caster LB can clear them all in one shot. If you think the healer LB is needed and can prevent a wipe, I'd say go for it.
Endgame stuff is typically structured around using specific limit breaks at specific moments, so it's a different dynamic there.
Edit: For the above poster, the tank LB is extremely useful in the Ultima Weapon hard mode fight where the group needs to eat consecutive bursts of damage that would otherwise kill a few people. I have also used it to save a Titan Hard mode run when both healers were dead, Titan was at a sliver of health, and he was about to do his stomps. Doing the tank limit break there made the stomps leave the DPS with about half health instead of outright killing them which allowed us to get the win.
Last edited by Estellios; 05-03-2014 at 06:47 PM.
Can someone explain what bonus it does for me as a tank. Is it just a damage taken buff like mighty guard in the other ff games. I've used it once near the end of a fight just to see what it did, this was early on in the game so no one else seemed to want to use it. I saw something flash up but was on the vita at the time and couldn't read it. Also, does in matter if your near each other when used or is it map wide?
Tank LB is generally map wide. It mitigates damage depending on how many bars you save up. 10% for 1, 20% for 2, 50% for 3.
Healers/Bards should never LB unless shit looks real bad and they need immediate heals cause...shit looks bad.
LBs are generally reserved for DPS, because sometimes we just wanna get things over with, quickly.
You can get three bars? I've only seen two, how do you go about it?
8 man party dungeons/raids/trials.
Core rule is: If you are not DRG, LNC, MNK or PGL NEVER touch the LB button.
The advanced rules are: If party is about to wipe and you have 3 bars, healer shall use it. If you are doing a speedrun the BLM shall use the LB when the tank pulls a big group. But beside those exceptions NEVER EVER EVER touch it if you are not a melee DPS.
Learn, explore, and think for yourself. Make your choices, take actions, and let yourself be free.
This is wrong. So very wrong. The core rule is: Know what fight needs what. For example, the final boss of tam tara, it is better to caster limit on the third set of adds then it is to melee limit the boss. The purpose of learning is to well, learn. If you tell people to adhere to a bogus rule you made up, then you're hurting people rather then helping them.
Um no. the ONLY time you should ever use it sooner rather then later is if you're in a party you can trust. the Point of leaving it for later isn't to "look cool", its to save it just in case you actually have to use the healer limit. If you are playing with people you do not know, you should ALWAYS stay on the side of caution. It really pisses me off when i get stuck in low level dungeons with new players that do as you suggest and just limit asap, and then they all die because they haven't developed the skills to dodge or position properly.
A good example of saving the limit is the one above in tam tara. If there is a caster, save it for the third set of adds. It makes that fight go MUCH faster then using it against the boss(and no, you will NOT be ale to limit twice during that fight unless you're party is really bad and taking forever to finish it). in sastasha, again if your with a bunch of people you don't know, it's the best course of action to save the limit against the final boss because not everyone is intelligent enough to listen and interact with the bubbles to prevent adds. and if there are lots of adds, and caster limit can clear them, or a healer limit can save the party.
As i told the other guy, "The purpose of learning is to well, learn. If you tell people to adhere to a bogus rule you made up, then you're hurting people rather then helping them." in your case however, it is not a rule, it's a matter of not telling people to follow your personal beliefs. There are more, and much more valid reasons for saving the limit for later rather then just burning it asap. If you can actually trust your party not to screw things to hell, then sure, go ahead and burn it if you know for a fact there isn't a better reason to use it later.
And knowing when to limit isn't restricted to boss fights either. For example in Brayflox hard mode, even if you're not speed running it, you should avoid using limits against the first two bosses. why? one they die to fast to ever need to use it on them, and secondly, you can use the limit(caster of course. if no caster, then well ignore this) against large mob groups before the second boss, and the last 7-8 mobs before the final boss. Makes the run go faster, and besides, the only time you actually need a limit during a boss fight in Brayflox hard is against the big bomb(and to be fair you don't need it against that either).
So for the TC. Using the limit should be communicated between you and your team, that's the reason why it's a collective pool. Just talk and plan things out with your team. Sometimes you might just need a tank limit to save the day. You'll never know unless you guys communicate.
Last edited by Slatervonjager; 05-05-2014 at 05:04 AM.
Use it sooner rather than later. There's no point in saving it exclusively for the last boss in a 4man dungeon. You can use it on every boss if pulling normally. Nothing grinds my gears more than a melee "looking cool" and using LB when boss has 2% HP left.
There are exceptions where you want good timing for it in later fights, but for early dungeons please tell your DPS to not "save it".
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