I'm just curious: is there an etiquette to when someone should use a limit break? I realize everyone draws out of the same pool but should you just leave it for the healer if necessary? Or do you designate a player to use it at a specific time?
I'm just curious: is there an etiquette to when someone should use a limit break? I realize everyone draws out of the same pool but should you just leave it for the healer if necessary? Or do you designate a player to use it at a specific time?
It depends entirely on the situation really. Healer LBs are used only when things have really gone down the pan and everyone's almost dead/already dead - 99% of the time a Limit Break will be used by a DPS class to finish off a boss. I haven't yet encountered a situation where the tank LB is necessary but I'm sure there is one xD
Given you play healer, don't worry about it. You probably won't need to even touch your LB until you get to level 50. I've only ever used the healer limit break once, and that was in a Hard Mode Primal. In the dungeons you'll be running as you level, leave it for a DPS to do to get a chunk of the boss' HP down =3
For most dungeons, it's reserved for a melee DPS first, if not that then a caster. Typically people just use them for big damage on a boss but none of the dungeons pre-50 require them for anything. There are some exceptions, most notably bosses that have add phases where a caster LB can clear them all in one shot. If you think the healer LB is needed and can prevent a wipe, I'd say go for it.
Endgame stuff is typically structured around using specific limit breaks at specific moments, so it's a different dynamic there.
Edit: For the above poster, the tank LB is extremely useful in the Ultima Weapon hard mode fight where the group needs to eat consecutive bursts of damage that would otherwise kill a few people. I have also used it to save a Titan Hard mode run when both healers were dead, Titan was at a sliver of health, and he was about to do his stomps. Doing the tank limit break there made the stomps leave the DPS with about half health instead of outright killing them which allowed us to get the win.
Last edited by Estellios; 05-03-2014 at 06:47 PM.
Can someone explain what bonus it does for me as a tank. Is it just a damage taken buff like mighty guard in the other ff games. I've used it once near the end of a fight just to see what it did, this was early on in the game so no one else seemed to want to use it. I saw something flash up but was on the vita at the time and couldn't read it. Also, does in matter if your near each other when used or is it map wide?
Tank LB is generally map wide. It mitigates damage depending on how many bars you save up. 10% for 1, 20% for 2, 50% for 3.
Healers/Bards should never LB unless shit looks real bad and they need immediate heals cause...shit looks bad.
LBs are generally reserved for DPS, because sometimes we just wanna get things over with, quickly.
You can get three bars? I've only seen two, how do you go about it?
8 man party dungeons/raids/trials.
Core rule is: If you are not DRG, LNC, MNK or PGL NEVER touch the LB button.
The advanced rules are: If party is about to wipe and you have 3 bars, healer shall use it. If you are doing a speedrun the BLM shall use the LB when the tank pulls a big group. But beside those exceptions NEVER EVER EVER touch it if you are not a melee DPS.
Learn, explore, and think for yourself. Make your choices, take actions, and let yourself be free.
Use it sooner rather than later. There's no point in saving it exclusively for the last boss in a 4man dungeon. You can use it on every boss if pulling normally. Nothing grinds my gears more than a melee "looking cool" and using LB when boss has 2% HP left.
There are exceptions where you want good timing for it in later fights, but for early dungeons please tell your DPS to not "save it".
Funny story...about the map wide effect of LBs.
I actually, was out of range for a Healer LB when I was first learning to do t1 of Coil. XD
It was kind of a hilarious moment lol.
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