I recommend you grab Goldsmithing and craft the ingots as those are highly sought after by crafters. Brass is pretty popular.
I recommend you grab Goldsmithing and craft the ingots as those are highly sought after by crafters. Brass is pretty popular.

If you're going to craft early on, start with something like weaver, and make thread and cloth, and sell that that. It's easier on your wallet then goldsmithing is.
Also, keep in mind that from lvl1-50, you'll have acquired somewhere around 250-300+ thousand gil just from doing quests. If you refrain from spending your money wildly, you should come out with the better part of that gil.
As for making money through mining, you just gotta study the market board, and be aware of what sells and what doesn't. Shards will pretty much always sell, but there are many items that will fetch a higher price. You just gotta play the game.



I'd argue that if he has a Miner, Goldsmithing is more self-sustainable than Weaver. Weaver actually consumes a lot of Lightning Shards, compared to Goldsmithing's Wind Shards consumption. Goldsmithing is pretty self-sustained as well, in that it mainly uses the stuff you get as a Miner, compared to needing materials from other classes. Different servers, different economy though - however I am speaking from personal experience here.
The bulk of a Goldsmith's cost comes from the Ores - ie. Silver Ores, Mythril Ores. For Weaver, it's the amount of Shards spent.

And thus He's able to sustain the shards for weaver, which uses no more shards early on then any other craft. And seeing as how he has been mining mostly lightning shards, he'd be fine. Weaver is also much more sustainable then goldsmithing is early on, with or without a botanist, where as goldsmithing relies on you having a miner at the same time so as not to bankrupt yourself crafting.



But if one is leveling Miner, gathering shards does nothing for leveling. You get more experience gathering Iron Ores than Shards.And thus He's able to sustain the shards for weaver, which uses no more shards early on then any other craft. And seeing as how he has been mining mostly lightning shards, he'd be fine. Weaver is also much more sustainable then goldsmithing is early on, with or without a botanist, where as goldsmithing relies on you having a miner at the same time so as not to bankrupt yourself crafting.
Could be my 2.0 mentality, but stuff like Diremite Web and Fleece were pretty expensive, and I'd say they are more time consuming in general to gather.
Then there's the fact that you need to craft Yarns, in order to craft Cloth. It adds up. Overall your shard consumption is faster on a Weaver than a Goldsmith. Easiest example I can give is Undyed Linen, which costs 10 Lightning Shards per bolt. In a similar level for Goldsmith, a Mythril Ingot only costs 4 Wind Shards and 3 Mythril Ores.
When I was leveling Goldsmith, I only had to purchase a stack of 1000 Wind Shards once throughout my entire time leveling (around Level 40). Throughout my time leveling Weaver, I had to purchase a stack of 1000 Lightning Shards about 4 times. Granted, back in 2.0 we had to craft more because we avoided the Velveteen, Wool, and Felt stages, but 4000 Shards extra is a lot more than 1000 Shards extra.
Last edited by juniglee; 05-07-2014 at 08:44 AM.
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.
Reply With Quote


