I've played a serveral games that has set bonus's with having x-number of each set (games such as wow, star trek online, neverwinter). These bonus's don't need to vary much, just something for having more then 1 or 2 items of a set.
I've played a serveral games that has set bonus's with having x-number of each set (games such as wow, star trek online, neverwinter). These bonus's don't need to vary much, just something for having more then 1 or 2 items of a set.
These already exist in the form of the Grand Company sets. They should add more though!
Offering a dissenting opinion. Set bonuses take away a lot of the customization ability as far as what people can equip. I enjoy being able to mix and match things from the several sets of gear we have at our disposal in order to get the best performance. With set bonuses, the concept of best in slot gear is thrown to the wolves, and we're left with having to equip everything from a single set as though it was a single piece of gear.
I, too, enjoy mixing and matching from the 1-2 viable pieces of gear at a specific level.
Last edited by Esmian; 05-03-2014 at 12:08 AM. Reason: Cause grammar is important!
Well perhaps Materia could hold set bonuses, it'd allow the variation in gear but also make Materia more attractive?
what about tiered set bonuses then? equipping 2 pieces gets one bonus, 3 another, 4 another....Offering a dissenting opinion. Set bonuses take away a lot of the customization ability as far as what people can equip. I enjoy being able to mix and match things from the several sets of gear we have at our disposal in order to get the best performance. With set bonuses, the concept of best in slot gear is thrown to the wolves, and we're left with having to equip everything from a single set as though it was a single piece of gear.
mix and match for desired effects.
So technically u want it like monster hunter where you can slot in jewels/ gems ( materia )
To gain +1, + 2 , +3, -1 etc points that will contribute to an affixed number that will grant a bonus once obtained?
I rather perfer this than BiS stuff as it makes ppl go nutts over it.
There's not much difference tho in terms of customization i think.
I'm sure they will be included at some point but the longer they delay it, the better. Set bonuses creates an avalanche of balance problems as each set needs to out do the last to consider it an upgrade (unless it was identical but that's just boring). As the balancing problem grows, all kinds of other issues also arise with players having a hard time moving through transitions between the sets. It just becomes a mess that requires more time and planning to avoid all the pitfalls that can come with the system.
Always remember the Silver Rule:
"Treat others as they treat you!" ...or something like that.
I think of set bonus in 11. Every peice you wore made the effect stronger. This men tyou benfited from just wearing 2-3 peices and many times the other gear choices for the other 2 slots outweighed the rest of the set bonus. It left a lot of gear choices in fact the illusion was that if you wore the full set you wore stronger then wearing a mix and match set. I wouldn't mind seeing that again. it would be nice if they actauly made use of the grand companie sanction. their is only like 9 peices of gear that make use of it. Give it a bonus like the sanction in 11, the one in wings of the goddess for example. You can pay GC seals in order to add bonuses to your sanction ,max 2. Make them like the free company buffs. 10% gear wear, 10min food buff, 10%xp boost, spiriting bond+ ect...
Set bonuses are bad in the same way that multi-slot gear is bad. Once you have a set, in order to upgrade a single piece, you need to upgrade ALL the pieces. Any tank who's found an awesome new set of boots but can't ditch the Darklight Flanchard because they don't have an accompanying nice set of pants knows what I mean. Imagine how bad it would be if you need to find upgrades for FIVE pieces of gear before you could use any of them.
This can be mitigated, as U'riel mentioned, with progressive set bonuses; partial sets give partial bonuses. Even then, though, it can be troublesome trying to figure out exactly how much of a set you need for that set to be worthwhile at all. And, in 11, at least, since you could change gear whenever you wanted to there was always the option of wearing a partial set most of the time and macroing the rest in when needed for specific set bonuses. In 14, we don't have that luxury.
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