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  1. #1
    Player
    LordLonghammer's Avatar
    Join Date
    Aug 2013
    Location
    Bastok
    Posts
    80
    Character
    Lord Longhammer
    World
    Balmung
    Main Class
    Warrior Lv 70

    FCoB ilvl Requirement too high?

    Final Coil of Bahamut – Turn 1 Average item level 110
    Final Coil of Bahamut – Turn 2 Average item level 115
    Final Coil of Bahamut – Turn 3 Average item level 120
    Final Coil of Bahamut – Turn 4 Average item level 123

    Anyone else find these a little high for average ilvl requirement? I know I often help out my FC by going Scholar for T10-13, this is no longer possible for me as my sch is ilvl 109 as well as 115 on my Warrior. (Have farmed with both these classes)

    I know it might be necessary for DF, but is it really necessary for Qing up with a full group on the server?

    People are going to say farm up the gear or spend poetics, but why would I take drops from a WHM or a PLD that needs the gear when it may not be best in slot for my class or I may not need it where they would need it. As for poetics, I have other stuff I still need to spend my poetics on to help get the most out of my DPS classes.
    (5)
    A8S
    https://www.youtube.com/watch?v=H2ZbKa9XY3I

  2. #2
    Player aerolol's Avatar
    Join Date
    Oct 2013
    Posts
    642
    Character
    Baron Eduardo
    World
    Goblin
    Main Class
    Marauder Lv 70
    The item levels are fine.

    For second coil they were 90 (t6), 95 (t7), 100 (t8) and 105 (t9).

    So 110 (t10), 115 (t11), 120 (t12) and 123 (t13) sounds very reasonable to me.
    (9)

  3. #3
    Player
    Chubi's Avatar
    Join Date
    Aug 2013
    Posts
    35
    Character
    Reinhart Bloodthirst
    World
    Coeurl
    Main Class
    Pugilist Lv 70
    The jump in ilvl is a pattern, so it would be kinda weird it they were lower, honestly. It may have been to avoid people from going in "unprepared". Of course, it's hard to be spot-on, since sometimes a specific piece brings your ilvl down, but your performance is just as good. I'd say try to upgrade your lowest piece to get that ilvl up enough, even if stats are not as much to your liking.
    (0)

  4. #4
    Player
    Lyrinn's Avatar
    Join Date
    Aug 2013
    Posts
    1,524
    Character
    M'kael Jin
    World
    Tonberry
    Main Class
    Conjurer Lv 3
    11 is high but everything else looks reasonable for DF. Definitely would be nice to bypass the requirements while in a full party but it's probably there to prevent full-blown carries.
    (0)

  5. #5
    Player
    DragonSlayer45's Avatar
    Join Date
    Aug 2013
    Posts
    870
    Character
    Adrian Ryder
    World
    Cactuar
    Main Class
    Ninja Lv 100
    I think they're spot on, especially if its going to be open to the cesspit that is the Duty Finder, and most people should be at least over i120 anyway. T11 could be 2 iLv's lower but everything else is good.
    (6)

  6. #6
    Player
    SummerSkye's Avatar
    Join Date
    Aug 2013
    Location
    Ul'Dah
    Posts
    289
    Character
    A'rora Nightfall
    World
    Gilgamesh
    Main Class
    Rogue Lv 72
    Quote Originally Posted by DragonSlayer45 View Post
    I think they're spot on, especially if its going to be open to the cesspit that is the Duty Finder
    This cracked me up...hard! lmfao!
    (1)

  7. #7
    Player
    Mature's Avatar
    Join Date
    Aug 2013
    Posts
    1,784
    Character
    Mature Rudlum
    World
    Ultros
    Main Class
    Arcanist Lv 70
    I don't see the issue I think they are just right
    (0)

  8. #8
    Player
    Ooshima's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    1,925
    Character
    Rui Ooshima
    World
    Tonberry
    Main Class
    Bard Lv 90
    What's wrong? T5 requires 82 out of the max 90 during its validity, T9 commanding a staggering 105 out of 110.
    (1)

  9. #9
    Player
    RinKaen's Avatar
    Join Date
    Jan 2014
    Posts
    90
    Character
    Blueballd Ninja
    World
    Gilgamesh
    Main Class
    Arcanist Lv 70
    It's already really easy to hit 130 with just welfare gear.
    (14)

  10. #10
    Player
    Khanscott's Avatar
    Join Date
    Jun 2013
    Posts
    272
    Character
    Aevis Sylph
    World
    Midgardsormr
    Main Class
    Arcanist Lv 70
    WoD unlock, Ironworks gear, and CT weekly augments all give little excuse to go in with less than the listed iLvl requirements at this point.
    (2)

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