I feel like these issues are very important and should be addressed. I feel like they would help balance the game and be a compromise to most of the ideas people have.
- Physical levels should not be taken away, but a memory could be added to the classes that would save the point allotment that you had on it. For example- On my Conjurer I choose to have 100 int and then I switch to my archer and It would have 100 dexterity.
- With the current targeting system when casting a cure you cannot use the up and down buttons to scroll through the party member list. This needs to be allowed because it is difficult to use the left and right buttons to select party members based on their position on the screen.
- Addition of Classic Named jobs should be unlockable if you get a job to a certain rank. This will go along with the classic final fantasy style from earlier games such as when fighter turned into monk when it got to a certain level.
- Reducing the level size of crafting jobs or raising the rewarded sp for synthesizing. The amount of time put into a synth vs the amount of sp you got out of it seems disproportional. The numbers before patch 1.16 seemed fair to me.
- Introducing Anima purchasing ability- to remove gil from the system - possible 1 anima 10,000 gil
- Removal of fatigue system- with fatigue it feels like we are constantly stopped from progressing. I understand it now because there is not much end game content, but I feel like If I am going to be paying for this game, I should be allowed to spend the time in it as I please and not be limited.
- When participating in a Levequest and the player disconnects the Levequest is lost, along with any invoked guardians aspect and links with other players. A system memory should be put in place to prevent these losses.
- Better Conjurer spell animations. There are very little differences between the tier 1,2 and even ancient magic spells. They make it sad to see a little splash of water or cloud of dust just appear over a mob when you cast a spell. Looking at previous Final Fantasy titles all of the spells were much larger
I hope other players and the Dev Team can tell me what they think! I really appreciate all the players and Producers have done to make this game much better than it was at the release.